
The
Mad Professor's Shooting Bible My
Six AllTime Favorite Hummers Take
a second and think about your six alltime favorites songs.
You
know, the songs you hum along with or sing along with in the car when they come on the
radio. The ones that no matter who is singing
or which coverband is performing it; provides the same level of satisfaction and pleasure
that it had the first time you heard it. No
matter how each performer makes little changes, the lyrics are still as understandable as
they always were (unless of course Mick Jagger or Bob Dylan is singing it). The point is, those songs are familiar and
comfortable and you know every lyrical, melodic and rhythmic nuance about each of them. And
so too it should be with the six different dicesets that constitute our entire
dicesetting realm. No
matter what their facial permutation (and there are, I am told, 514 of them); you should
know each of those six basic sets backwards, forwards and every way in between. Here’s
what each one of those basic dicesets produce if they are kept onaxis:
The
Imaginary Axle That the Dice Rotate Around
I want to thank Heavy for graciously providing
the basic chart that you see above, which I subsequently MPized. You can link directly to his original work here. As Heavy
mentioned in his original piece, the “axles” refer to the numbers that show on
the SIDES (left/right) of each individual die prior to the toss. The objective is to toss
the dice "on axis"  as if there were a steel rod driven through the two dice
like an automobile axle, with the dice tumbling or rolling forward without any excessive
bouncing, pitching, popping or yawing. You’ll
also notice that I’ve added what appears to be a seventh set to the chart. I gave the Hardwayset its own dedicated space
even though it is really just the AllSeven set in a notsocleverlooking
disguise. Although the onaxis expectation
for the Hardwayset is exactly the same as the AllSevens (A7) set, I thought I’d
break it out and let you gauge it on it’s own merits for yourself. Distribution of
Combinations
Our friends, ACDOC and Maddog were also very
kind in letting me use their charts to illustrate a different way of looking at what each
of these dicesets offer up if they are kept onaxis 100% of the time.
When
you look at this chart, one thing becomes quite clear.
There are sets that produce a lot of onaxis sevens and sets that
produce fewer O/A sevens.
Ø
First
take a look at the left side of the chart; that is what a randomroller will produce over
the longterm.
Ø
If
you take a look at the V2 set right beside it, the first thing you’ll notice is how
flat the distributionpyramid becomes. With
randomoutcomes, it is very steep and pointy, with the 7 dominating. The V2 set is an almost polaropposite. The expecteddistribution across the six
boxnumbers (4, 5, 6, 8, 9 and 10) is perfectly flat.
That not only means that the 7 has been “equalized” with the 6 and
8, but that the 4, 5, 9, and 10, have now become it’s equal as well. That is, you have two each of the onaxis
occurrences of the 4, 5, 6, 7, 8, 9 and 10…a far cry from what the randomroller can
expect. One more thing that you’ll
notice about the V2 setup is that the 2 and 12 are missing entirely from that graph. That’s because they are not part of the
onaxis package that the V2 offers and they simply fall off of the outcomeexpectancy
radar screen.
Ø
This
graph captures exactly what onaxis diceshooting is all about. We want to increase the appearance of the 7
(as well as the 11) during the ComeOut portion of our Rightsiderhand, and we want to decrease
the appearance of the 7 during our Pointcycle rolls (those rolls that occur after we
establish the PLPoint), and in that same pointcycle, we’ll probably want to increase
the appearance of certain boxnumbers too.
Ø
A
quick look at the StraightSixes (S6) and the Hardways (All7’s) set (as well as the
ParallelSixes (P6) set to a lesser extent), tells us that they can offer up a productive
ComeOut, but may offer limited practicality if used during the pointcycle portion of our
hand unless we have developed extraordinary doublepitchavoidance facecontrol skills.
Ø
Next
comes the V3 set. Here again we see some
onaxis surprises and profitmaking opportunities waiting for us. With this set, the 6 and 8 become the onaxis dominant. That simply means that the 7 finally takes a
backseat to those two numbers. You get three
O/A 6’s and three O/A 8’s, but only two O/A 7’s. All of a sudden our entire onaxis
diceinfluencing objective takes on a whole new significance with this set. In a situation where those two numbers outweigh
the 7 by a ratio of 3:1, all but the hardestheaded among us can see the potential
benefits of a 7avoidance set like the V3. When
you factor in that the 5 and 9 are of equal expectancy as the 7 (all of them with two
onaxis appearances each); this set has “InsideNumber profitopportunity”
written all over it. This makes it easy to
see why variants of the V3 are among the top choices of serious recreational players and
diceshooting pro’s alike.
Ø
As
you take a careful look at each one of these basic sets, one thing becomes patently clear. Some sets seem to be custommade for ComeOut
shooting (where a Rightside shooter is actively seeking some instant CO wins on
the Passline with a 7 and 11; or is looking to reap some money off of the higherrisk
centerofthetable Propbets like the Horn, World and Any Craps. In that case, the StraightSixes (S6),
ParallelSixes (P6), and of course the AllSevens (A7) set fills that need quite well.
Ø
Equally,
some sets are geared more towards pointcycle shooting (again, those are the post ComeOut
rolls that you throw once the PasslinePoint has been established). In that case you are looking to avoid the 7, so
the V2, V3 and the CrossedSixes (X6) offer up a whole lot of onaxis 7avoidance
opportunity.
Ø
So
if your objective is to produce more 7’s like it would be for the
ComeOut portion of your hand, then the HW/A7, S6 and P6 sets each look somewhat
attractive although it should also be evident that both the S6 and P6 produce a fair
amount of PLlosing craps numbers (2, 3 and 12) too.
In that case, the Hardwayset also known as the (A7) AllSevens set would
probably be the best dicearrangement that would produce onaxis 7’s without as many
onaxis CO losing craps numbers.
Ø
If
your objective is to produce less 7’s like it would be for the
pointcycle portion of your hand, then the V3, V2 and X6 sets look way more attractive
than any of the 7dominant hands that you’d use for the ComeOut.
Ø
Now
I’d love to tell you that diceinfluencing is as simple as choosing the right set and
then proceeding to make obscene amounts of money; but it isn’t nearly so simple or
direct as that. Rather, PrecisionShooting is
more nuanced and subtle. You have to take
into consideration how well and how often you can keep both dice onaxis as well as
keeping them from doublepitching. You also
have to consider if there is any consistency in your offaxis outcomes (offaxis
dominants) that indicate an exploitable bettingoption.
Ø
Equally,
you have to consider which of the two dice you are keeping onaxis most often (the
leftdie or the rightdie) and then make your dicearrangement decisions based on ACDOC
and Maddog’s PASStheory (where you maintain one particular die on the side with your
best O/A dominance). Beyond that, you have to
take an almost clinical look at each outcome (based on your startingset) and find out if
just a slight transpositional change would cure many of your handending 7Out problems.
Ø
Depending
on your betting strategy, each diceset offers something a little (or a lot) different
from the next. Part of your job as a
PrecisionShooter is to figure out which set is best suited to your current skilllevel
and the types of bets that suit that particular set…all based on how much your
diceshooting ability has developed to this point. We’ll
get into figuring out exactly how to do that in upcoming chapters, but for now I can
confidently tell you that when you combine your righthere, rightnow skilllevel
with geared–toadvantage betting and an adequately funded bankroll; your earnings can
be outstanding. However, if you
mismatch any of those three components, your money will soon turn into their
money. This series is all about keeping YOURS
and getting some of THEIRS too. Common
Sense Still Isn’t All That Common When
you are shopping for a diceset that suits your own DErandomizing efforts, you have to
use a little bit of commonsense. You have to
look at what sets will produce the most boxnumbers for your Pointcycle tossing. I
mean, if it makes sense to you to use a 7dominant set to AVOID the 7’s, then
go ahead. If
you arrange the dice in a 7dominant set with the hope of knocking them off axis in
order to fulfill the theory that there are less 7’s OFFaxis than there are ONaxis
and that offaxis throwing should really be the prime objective…then have at
it. It’s a free world and you can do
pretty much whatever you want with your money. However,
most people who fully understand tossdynamics and not only the concept behind
dicesetting but the practical ways of applying it most effectively, have come to the
conclusion that a set that is dominant with 7’s just doesn’t hold up much beyond
the novice skilllevel when it comes to avoiding them.
That is, hope that you never gain the skill to keep them onaxis more than a
randomroller does, because the better you get at keeping that 7dominant diceset
onaxis…the worse it will perform in the hands of a rightsidebetting skilled
shooter. That
is not to say that you can’t make any money while using a 7heavy set for your
Rightside pointcycle shooting; it’s just that you can likely make more of it…and
do it more consistently and more efficiently with a 7avoidance set,
but like I said, it’s YOUR money. The
Individual DiceFaces on Each Outcome Are Trying To Tell You Something The
whole idea behind diceinfluencing is to derandomize the dice to a point where we obtain
an advantage over the house. Now
let’s take a look at the actual diceresults (the individual dicefaces) that each
onaxis throw can produce for these sets.
When
you look at these sets and the specific onaxis results they can produce, it becomes a
matter of recognizing what each diceoutcome is indicating in light of the configuration
that you first set them on. In
other words, to the savvy dicesetter who has taken the time to study these charts, it
becomes quite easy to make permutational (transpositional) changes to his diceset if he
determines that a minor dicearrangement change is required. What
it DOES NOT mean is that you should start changing your set after seeing each result. Rather, you have to build up your dicethrowing
skillset first, and then determine which set best suits your skilllevel at that
time. To do that, you need to track your
practicesession results over a reasonable period in order to find out just what it is
your throwingresults are trying to tell you.
Ø
If
they are telling you that your throw is still too inconsistent to gain an edge over the
house, then you have to concentrate your efforts into developing a derandomized throw BEFORE
you get into all sorts of permutations and transpositions of dicesets. It’s
all about the throw.
Ø
Get
good at throwing and landing the dice in a nice repeatable fashion and THEN you can
look at ways to exploit your skill.
Ø
Until
that point though, fooling around with various permutations and transpositions of the
basic sets WILL NOT HELP YOU AT ALL and is mostly a waste of time…you have to
develop a reliably repeatable throw FIRST. As
your onaxis and facecontrol skills progress, you may find that a different set or a
slightly different permutation (facechange) within your current set is all that is really
called for. Like
I said a moment ago, the whole idea behind diceinfluencing is to derandomize the dice to
a point where we obtain an advantage over the house.
If a particular diceset produces the outcomes that you want (and the ones
that your bets REQUIRE); then USE IT…and yes, we can include the use of a 7dominant
set in that statement if it works perfectly for you (but please don’t whine to me
when you suddenly discover how good you are at throwing perfect onaxis 7Outs). To
that end, let’s look at how our diceinfluencing objectives are usually met. PrecisionShooting
Objectives and Goals
As
a PrecisionShooter...my first objective is to keep the dice onaxis. Once
I get to the point where I can keep them onaxis more than random, then my second
objective is to exert a little more facecontrol over them in order to produce more
primary hits and less doublepitches.
A
primaryhit is where the dice end up on one of the four sets of faces that you first set
them on (your “startingset”) just prior to your toss. If you arrange them into your startingset and at
the end of your throw, the dice end up on one of the four faces that you first set them
on, then we call that a primaryhit. A
doublepitch is where one die rotates a full 180degrees more than the other die, and you
end up with a 7Out. Of course the simplistic
cure to the doublepitch is to arrange them so that a 180degree difference won’t
produce a 7Out. For example, if you take
the traditionally arranged V3 set and rotate one die a quarter of a turn forward, the
double pitch is no longer the problem, but now a singlepitch outcome is. Trading
one problem in for an equally sized different one is clearly not the solution that savvy
dicesetters desire. Rather, they defunkify
their basic grip and release so that doublepitches become a rarity. Instead of trying to “hide” a
doublepitch problem that is just going to remanifest itself as a singlepitch or
threequarter pitch problem a few tosses down the road; they (and I) prefer to tackle the
problem straight on…and cure the cause instead of just trying to momentarily mask the
ailment. In
simple terms, if I can keep both dice onaxis more that the 44% O/A performance that a
randomroller turns in, then I also want to start controlling the facial relationship
between the two dice. The preceding ten
chapters in this series took serious aim at curing those problems as does the three
Practice Session series (the fivepart Getting The
Most Out of Your Practice Sessions, the fivepart More Gain, Less
Pain, and the currently running eightpart Current
Practice…Future Profit series), so if doublepitch problems still plague
your outcomes, a serious rereview of those articles would definitely be in order. Is
there any merit to the idea of using a 7dominant set and then specifically trying to
avoid a doublepitch 7Out? Yes,
of course there is. The more you can avoid
doublepitching with ANY set, the better you can control the outcomes. Doublepitchavoidance
is a noble and worthy pursuit. On it’s
own it has merit, but when doublepitchavoidance is teamed with a 7avoidance set, it
becomes even more functional and practical. Avoiding
the 7 during the pointcycle is good, but hitting some of the numbers that you actually
have bets on during that doublepitchavoidance process is even better! When
we talk about avoiding the 7, we also have to take into consideration what
outcomeexpectancies (increased appearances of other numbers) those
avoided7’s are replaced with. In other
words, you may see a slightly lower occurrence of the 7, but if it is replaced with a
higher frequency of numbers that you don’t have any wagers on, and the ones
that you do have money on still don’t show up often enough; then, a loss is
still a loss. Going
Beyond a 1in8 SevenstoRolls Ratio
A
moment ago we looked at all the possible onaxis outcomes that each different
diceset offers. Those charts show what
each set will produce if both dice freewheel around the same axle.
Ø
That
means that even if you keep any of the 7avoidance sets (like V3 or
V2 or X6) onaxis 100% of the time, but WITHOUT any facialcontrol
(correlation), your SevenstoRolls Ratio (SRR) cannot exceed 1:8 for any
statistically significant amounts of time.
Ø
It
is critical that you understand that an SRR of 1:8 is a 33% improvement over
the 1:6 random expectancy that a randomroller would produce. The real question however becomes, “Is it
possible to achieve an SRR that is higher than that theoretical 1:8 benchmark WITHOUT
consistently keeping the dice onaxis 100% of the time?” The
answer is “yes”, but it involves the more difficult task of
facialcontrol.
Ø
The
only plausible way to achieve an SRR higher than 1:8 with a 7avoidance set, is to
produce betterthanaverage facialcontrol and obviously to avoid doublepitching the
dice. Therefore you’ll want as much facialcontrol and doublepitchavoidance
as you can possibly get.
Ø
Likewise,
if you keep any of the 7dominant sets (like the A7, S6 and P6)
onaxis 100% of the time, but WITHOUT any facialcontrol (correlation), your
SevenstoRolls Ratio (SRR) cannot exceed 1:4 for any statistically significant amounts of
time.
Ø
Clearly
an SRR of 1:4 is a 33% decrease over the 1:6 random expectancy that a
chickenfeeder would produce.
Ø
As
with the 7avoidance set, the only plausible way to achieve an SRR LOWER than 1:4
with a 7dominant set, is to have betterthanaverage facialcontrol. When you look at it in this light, you can see why
a darksidebettor who is shooting FOR a 7Out winner, would find the 7dominant
sets so attractive in terms of satisfying his handending 7Out goals. FacialControl
and DoublePitch Avoidance
As
mentioned above, my second PrecisionShooting objective is to get primaryface hits.
These are the same four "asset" faces that were first arranged prior to
throwing. To my mind, the more primaryfaces you produce and the less
doublepitch results that you get; the higher your edge over the casino will be and the
closer you come to reaching bettingopportunity nirvana. We
are going to be exploring the entire doublepitch avoidance approach in absolutely
excruciating detail in upcoming chapters of this series, but in simple terms,
facialcontrol and doublepitch avoidance means that if I can keep both dice onaxis more
than the 44% O/A performance that a randomroller turns in, then I also want to start
managing the facecontrol relationship (or “correlation”) between
the two onaxis dice.
Wong on
“Correlation” Stanford
Wong was very kind, generous and obviously quite patient in providing me with the
following definition: "Correlation"
is a mathematical way of describing any difference from independence. Here's
an example using two 3’s on the top of your prethrow set. Suppose
you have enough control over the dice that you can get the left die to stop on the 3
onequarter of the time (1outof4 times) and the right die to stop on the 3 onefifth of
the time (1outof5 times). Do you have correlation?
To
know whether you have “correlated outcomes” you also need to know how
often you get that 33 result. Independence
between the two dice would give an outcome of 33 with frequency 1outof20, which you
get by multiplying the frequency of seeing each face individually. If the appearance of
the two faces together happens significantly more than 1/20 of the time or significantly
less than 1/20 of the time, then you have correlation. Dice
tosses WITH correlation but WITHOUT axial control means each die comes up with each
number 1/6 of the time, but certain combinations of two dice will come up significantly
more or significantly less than 1/36 of the time, and there is an exploitable
edge that can be derived from that.” Let’s
see how that fits into my prime PrecisionShooting objectives. The
whole idea behind my diceinfluencing is to yield axiscontrol WITH at least
a certain amount of facialcontrol. That
is, I want my dice to be onaxis way more than the 44% random expectancy, and I
want those O/A outcomes to produce quite a bit more than those 4outof16 (25%) results
if the dice were just “freewheeling” around their onaxis axle. To
that end, I definitely do want my
dice results to exhibit a large amount of facialcontrol correlation where I get
significantly more than 4outof16 primary hits, and significantly fewer than 2outof16
double pitches. Taken
one step further; if I was using the 7dominant Hardwayset for my pointcycle throwing;
and even if I could keep the dice onaxis 100% of the time, I would still definitely want
and NEED them to end up on their 4outof16 prime axialfaces MORE than 25% of the
time just to get over that selfimposed 1:4 SRR hump.
To do that, a significant amount of additional facialcontrol correlation
and doublepitchavoidance would clearly be required. OffAxis
Dominants
Offaxis
Dominants
are the outcomes where one or both dice do not maintain their axis. You’ll often notice that even when the dice
DON’T stay onaxis, they DO tend to end up on a small number of what we call offaxis
dominants. This
is where Stanford Wong’s dicecorrelation argument takes on new meaning and
significant gravity. Offaxis
dominants (where you still have a high degree of facial correlation but without onaxis
integrity) holds some very consistent moneymaking opportunities and should not be
overlooked or dismissed outofhand simply because the dice went offaxis. Rather, if your offaxis dominants produce a
nearlyidentical number of the same bettableoutcomes as your onaxis results do (and ESPECIALLY
if some of those offaxis dominant numbers perfectly match your onaxis Signature
Numbers which they’ll often do); then you should treat them with the same value,
respect and bettingweight as you would if they were among your onaxis dominant
SignatureNumbers. Obviously
then, facecontrol correlation (along with 7avoidance…doublepitched or otherwise)
is related directly to my prime PrecisionShooting objectives, and so it becomes patently
clear as to why the transpositional relationship that each die has to the other is based
on the diceset that I start with (my “startingset”); which is also directly
related to my ability to figure out the ideal startingset that I should be using
in order to achieve a higher percentage of the "desired" outcomes I am
looking for. The
whole subject of SignatureNumbers and OffAxis Dominants is covered in the sixpart
series The
When, Where, Why and How of SignatureNumbers.
Further, we’ll be adding significantly to that body of work in the upcoming Things Your Mother Never Told You About SignatureNumbers. What
Sets I Use and Why
Any
discussion of dicesets should properly be divided into two subsets. There are, the times when you are seeking
as many 7’s as possible, like during the ComeOut portion of your hand; and times
when you are avoiding as many 7’s for as long as possible…such as during the
pointcycle portion of your hand. For
today’s discussion, we are looking at rightside shooting only. If you’ve been following my exploits (in
Irishsetter's Precision Shooter Newsletter) in the ongoing Shooting
From The Darkside…A Journey of Opportunity, then you know all about
what sets I use for shooting from the Don’t side of the dice. My
ComeOut Sets The
simplest explanation that I can use to describe my diceshooting philosophy is that I play
the game to make money, and the ComeOut portion of my hand offers an excellent
opportunity to make some dough before the PLPoint is even established. I
have a couple of routes I can go. I can take
the simplest route, which is to set for CO winner7’s, or I can use my “Game
Within A Game” approach and tackle it from a slightly more adventurous but
more gratifying and rewarding angle by trying to hit a few of the exotic propwagers like
the Horn or Worldbet. In
the first instance where I want as many ComeOut winner7’s as possible, I use the All7
dicearrangement. This gives me four onaxis
7’s, but none of the Hornnumbers of 2, 3, 11 or 12.
One of the side benefits of using this set is the fact that the other
possible onaxis outcomes are three each of the 6’s and 8’s. That means that even if I don’t get a
7winner from this set, I still have a good chance of setting an easiertorepeat PLPoint
of 6 or 8. With
my “Game Within A Game” approach, I prefer to use the
StraightSixes (S6) set for the Comeout portion of my hand to garner even
more netprofit by way of the propbets. It
is important to note that the S6 set throws off a high percentage of PLdefeating onaxis
Craps numbers of 2, 3, and 12 too. With
gearedtoability betting, those crap numbers can be selfserving in that I WANT
them to show up for some highdividend payouts on the World and Hornbets. However, it is important to remember that this set
and those bets can just as easily be selfdefeating unless they are coupled with
matchedtoskill betting where your edge over wagers such as the Horn or World (whirl) or
Any Craps or any other bets for that matter, have been seriously validated and confirmed
not by your gut, but by verified rolltracking and quantification. Otherwise, if your shootingskills don’t
properly match your bettinginclinations; then this whole dicesetting exercise can become
selfdefeating and seriously erosive to your bankroll.
Again,
you have to do your homework to determine exactly where your current skills
lie and precisely where your best profitopportunities are found. These are the fundamental things that most
overlyeager players DON’T do and they almost always end up not being able to
profitably exploit the diceinfluencing edge that they’ve developed over the house. In the alternative, many players with marginal
abilities will chase the highpaying but highlycorrosive Propbets in the HOPE
that they’ll produce a profit. To
their frequent chagrin and disappointment, that “disconnect” between their
diceshooting SKILLS and their gambling HOPES, often ends in searing disillusionment and
rapid evaporation of their bankroll. If
you ever stop to wonder why so many guys who you’ve met over the years seemed to have
mastered the physical side of diceinfluencing yet still went broke…your answer is in
that last sentence. Don’t let it happen
to you. I
can’t stress enough just how vitally important it is to determine how much of
an edge you have, and then to make appropriately sized bets only on the wagers
where you have an appreciable and exploitable edge. In
an upcoming series, we’re going to delve much deeper into my whole “Game
Within A Game” approach and talk about the prudent use of these CO sets as
well as a number of uniquely specific bettingmethods that are related to each of them. My
PointCycle Sets Crossed Six (X6)
Set With only two
onaxis 7’s, but a decent looking boatload of boxnumbers (two each of the 5, 6, 8,
and 9; plus one each of the 4 and 10), many intermediate shooters use this set as they
transition from the Hardwaysset (which produced so many good results in the early stages
of their development, but declined in value as their onaxis proficiency increased while
their specific facecontrol abilities still lagged). With the X6 set,
you have the benefit of a lower onaxis 7occurrence along with a justasattractive
offaxis production of additional boxnumbers. As
with most compromises, the tradeoff with this set is that you’ll get a high O/A
incidence of pointcycle trashnumbers (one each of the 2, 3, 11 and 12). The biggest problem
I see with that is in the effect this set has on your average handlength (the average
number of rolls you make during your pointcycle). Even
though you may be getting more rollsperhand, many players find that the results are
actually less actionable because of the high onaxis content of those four
“junk” numbers. We’ll be
looking at some specific details and bettingmethods in terms of proportionately
exploiting those O/A trashnumbers in the upcoming second installment of the “Cow Patty”
series, but for now the point should be obvious in that if you throw let’s say an
average of eight rolls during the pointcycle (including the roll that establishes the
Point and the roll that you ultimately 7Out on), then you’ll probably see two
trashnumbers somewhere in the rolloutcome mix. That
means that 2outofyour6 “heartoftheroll” (mid pointcycle) throws are
eaten up by 2’s, 3’s, 11’s or 12’s.
That “problem” is in and of itself quite exploitable, but most
lowbankroll players can’t sustain the whipsaw volatility that comes with most types
of wagers that best utilize those junk numbers. My sense of it is
that for most modestlybankrolled PL w/Odds, Comewagers and Placebet types of players;
this diceset will eat up about onethird (33%) of your nondetermining (non PLPoint
establishing and non PLPoint ending) rolls with non BoxNumbers. Now if your adequatelyfunded wageringmethod does
efficiently address this dilemma (like some of the ones we discussed in You Can’t
Shine A CowPatty…Or Can You?  Part One…then all the better. However, if your modestlyfinanced wagers are
focused on boxnumbers and trying to repeat your PLPoint; then the X6 set may not offer
you the best bang for the bucks you have out on the layout. Flying V3 Set By far, the V3 set
is my alltime favorite for pointcycle shooting. Not
only is there a low preponderance of onaxis 7’s, but there is a much healthier and
broader population of boxnumbers that match up quite well against those two O/A 7’s. Let’s have a
look: There are three each
of the onaxis 6’s and 8’s. Those
two numbers dwarf the O/A 7 by a margin of 3:1. Taken
individually, (the 6 vs. the 7 for example), and you still have a 3:2 domination. As your onaxis skills improve and your
facecontrol deftness develops, this set takes on almost unspeakable moneyearning
potential in the hands of savvy PrecisionShooters. With two each
onaxis 5’s and 9’s, plus one each of the 4 and 10, the V3 offers a decent
range of boxnumbers, but with an obvious weighting towards the 6 and 8. If you were looking for a set that you could use
to specifically snipe out the 6 or 8; then this would definitely be the one. On the other hand,
if you still have significant unresolved doublepitch problems, then this set is no better
(or no worse) than any of the other 7scarce sets. Mini V2 Set I would term this
dicearrangement as a “broad spectrum” set in that it offers a wide and equally
balanced range of boxnumbers right across the board. With two each of ALL
the boxnumbers (4, 5, 6, 8, 9 and 10), the V2 is ideal for both Comebettors looking for
repeating numbers, as well as PLPoint “echoes” where the Passline number comes
back to show itself again before the 7Out. Both the 2 and 12
are entirely absent from the onaxis expectancy for this set, and the 3 and 11 only make
one appearance each. The significance of this
should be clear, and again we’ll be delving into onaxis proficiencies in much
greater detail in upcoming chapters, but suffice it to say that the less trash you throw
during your pointcycle (especially if you aren’t betting on them); the better
your chances of producing PLPoint, traveledCome and Placebet repeaters. In Summary An
astute dicesetter gets to know each of the six basic dicesets as well as any tune he may
know off by heart or anything else that is intimately familiar. You have to know what each of these sets offers
and what each of them can or cannot do for you in terms of where your current
diceinfluencing skills are at right now. Clearly
the entire idea of influencing the dice to avoid 7’s is much more complicated that
just saying, “Use the X6 set…avoid the doublepitch and everything will be
fine” or “Use the Hardwayset…throw them OFFaxis and the
world is yours”. PrecisionShooting
is a little more complex than that. It
is also a little more difficult than sitting down and doing a few math equations; then
pronouncing what is best for the world. That’s
a little like trying to fight a global war…on a piece of paper. It might have made perfect sense back at
headquarters where each armydivision is neatly represented by one little plastic soldier,
and each Air Wing is represented by a miniature plastic airplane. Unfortunately, the friction of realworld battle
most always turns those neat and tidy plans into sadly referenced and jokingly referred to
footnotes in the annals of history. Without
a doubt, diceinfluencing is a thinkingpersons game, and you have to put significant
thought and effort into determining how best to couple and match your current onaxis and
doublepitchavoidance skills with the right diceset to meet your objectives in a
realworld casino setting. The
next five chapters in this series will provide some penetrating insight to help you do
just that, as well as taking an indepth look at onaxis proficiencies and what they mean
to you in terms of utilizing, exploiting and reliably profiting from your righthere/rightnow
diceinfluencing abilities. Until
then, Good
luck & Good Skill at the Tables…and in Life. The
Mad Professor

