Fair
Market Value in Craps
Mike in Hawaii
When you place a cheque (OK, a chip) on a craps
layout, you can ask an interesting question. How the answer to this question
changes based on what point is set, whether or not the next roll is a come out
roll, and exactly where on the felt you place it, is quite interesting and
instructive.
The basic question is this: Once a $5 red chip
is on the felt, what is it really worth? How much should you pay, or be paid, to
pick that chip up and call off the bet right now?
Let's have an example. Your friend bets $5 don't
pass. The shooter throws a four. Your friend says "Fooyee I never win on fours"
and reaches to pick up his chip. What should you do?
The answer might surprise you. The second that
$5 chip hit the don't pass line, it was no longer worth $5. When the shooter
missed hitting a 7 or 11 on the come out roll and set a point of four, the value
of that chip changed again, dramatically.
From moment to moment each chip has a future.
There is a finite list of things that can happen to it, both positive and
negative. When you take all these things together, with their proper weights and
values, both plus and minus, you end up with what that chip is really worth now
that it has been bet. This is its Fair Market Value. The table below
illustrates all the future paths a chip on the pass line faces and the long
term, average probability of each outcome.
Pass Line |
|
|
|
|
Bet |
FMV |
VIG |
Before CO |
$5.00 |
$4.93 |
-1.41% |
|
|
|
|
Immediate |
33.3% |
$0.56
|
|
7 |
16.7% |
$0.83 |
|
11 |
5.6% |
$0.28 |
|
3 |
5.6% |
($0.28) |
|
2 |
2.8% |
($0.14) |
|
12 |
2.8% |
($0.14) |
|
Point Set |
|
|
|
Hit 4 |
2.8% |
$0.14 |
|
Miss 4 |
5.6% |
($0.28) |
|
Hit 5 |
4.4% |
$0.22 |
|
Miss 5 |
6.7% |
($0.33) |
|
Hit 6 |
6.3% |
$0.32 |
|
Miss 6 |
7.6% |
($0.38) |
|
Hit 8 |
6.3% |
$0.32 |
|
Miss 8 |
7.6% |
($0.38) |
|
Hit 9 |
4.4% |
$0.22 |
|
Miss 9 |
6.7% |
($0.33) |
|
Hit 10 |
2.8% |
$0.14 |
|
Miss 10 |
5.6% |
($0.28) |
|
|
66.7% |
($0.63) |
|
|
|
|
|
After CO |
$5.00 |
$4.37 |
-12.5% |
|
Bet |
FMV |
VIG |
When you toss a nickel on the pass line, it
instantly changes value. (It is a bit like driving a new car off the lot for the
first time.) It is now a $4.93 chip, not a $5 chip. Why? The chart above shows
all the things that lie in its future. When they are all added up, they come out
about seven cents short of $5.00. Or about 1.4% less than they should total.
Where have we seen that percentage before? It is the well known "House
Advantage" on a pass line bet.
Now this is the value of the chip awaiting the
come out roll, all filled with hope for a natural win. Once the come out roll is
over, If the chip still survives to face the "Chasing a Point" phase of the
game, its average value (considering all possible points that might be set and
the probability of each one) drops to just $4.37. That is a grizzly 12.5% house
advantage. Think about that for a minute...
Time's up. The house advantage on a Hard 4 or a
Hard 10 bet is just a bit over 11%. The house advantage on a Hard 6 or a Hard 8
is closer to 9%. In short, the future for a poor red pass line chip, which was a
once proud $5 American Cash Money Bill, has turned rather sour after missing the
natural win on the come out roll.
It gets worse. This $4.37 is the average value
after the come out roll. Since we will know by then what point was set, we can
re-compute the Fair Market Value of that chip again based on which pair of
points, 6 & 8, 5 & 9, or 4 & 10, is actually being chased. Remember the points
arrange themselves in pairs with similar math properties.
|
Pass Line |
|
After CO |
Point 6 & 8 |
|
|
|
Make Pt. |
45.5% |
$2.27 |
|
7 Out |
54.5% |
($2.73) |
VIG |
FMV |
$4.55 |
($0.45) |
-9.1% |
Point 5 & 9 |
|
|
|
Make Pt. |
40.0% |
$2.00 |
|
7 Out |
60.0% |
($3.00) |
VIG |
FMV |
$4.00 |
($1.00) |
-20.0% |
Point 4 & 10 |
|
|
|
Make Pt. |
33.3% |
$1.67 |
|
7Out |
66.7% |
($3.33) |
VIG |
FMV |
$3.33 |
($1.67) |
-33.3% |
Check out the bad news. If the point is 6 or 8,
then your pass line bet is still worth $4.55. If the point is 5 or 9, its value
drops to just $4.00. But if the point is 4 or 10, the damage is massive. The
Fair Market Value of that chip would be just $3.33! The house advantage on that
poor thing is 33 percent!
No wonder the Casino considers this a "Contract
Bet". You would be at a HUGE advantage if you could drop a nickel on the pass
line, wait to see if you get craps or a natural win and then if you set a point,
just pick up your red chip and put it back in your rail to await the next come
out roll. On average if a point is 4 or 10, the Casino has already won about 33%
of all money trapped on the pass line.

|

|

|

|
Comeout |
Point 6 or 8 |
Point 5 or 9 |
Point 4 or 10 |
So What Just Happened?
When Craps entered the second phase, Chasing
Points, the rules changed, but the odds did not. The odds stayed
at even money. Even money was not that bad a deal before the come out roll
because of all the wonderful things that could happen on that first roll. So
when everything was considered, including all the great stuff that happens 22%
of the time on the come out roll, the deal was only sour by 1.41%.
But after the come out roll the only thing that
matters is the odds of making your point vs. sevening out. Even in the best
case, a point of 6 or 8, the 1 to 1 odds is a bad deal. In the case of a point
of 4 or 10, it really stinks! Stuck with one to one odds as the hand goes south
with the setting of a point, the pass line chips are no longer being properly
compensated for the new increased risk that lies in their future. Thus their
Fair Market Value is degraded.
Let's say that again. Stuck with one to one
odds as the hand goes south with the setting of a point, the pass line chips are
not being compensated for the new increased risk that lies in their future.
We can take a side trip to faerie land to show
another aspect of this. What if we lived in a wonderful world where the pass
line was not a contract bet? What if you could plunk down your nickel and then
if the game advanced to Chasing a Point, just pick it up and opt out of the bet
at that point?
|
Bet |
FMV |
VIG |
Just CO |
$5.00 |
$6.67 |
33.3% |
|
|
|
Ways |
Immediate |
100.0% |
$1.67
|
12 |
7 |
50.0% |
$2.50 |
6 |
11 |
16.7% |
$0.83 |
2 |
3 |
16.7% |
($0.83) |
2 |
2 |
8.3% |
($0.42) |
1 |
12 |
8.3% |
($0.42) |
1 |
The Casino would be crazy to allow that! If you
essentially convert all the points to a "Push", like the 12 on a don't pass line
wager, and make the pass line a one roll, come out roll only bet. The house
takes a terrible beating. This phase of the game favors the shooter a whopping
33% when isolated by itself. The Casino is counting on the two thirds of the
time that the game will advance to Chasing a Point to get its turn at the
lopsided vig.
What about the DARK SIDE?
(insert funky breathing)
Everything changes when your world goes dark.
Interestingly enough, even though there is a slight change in the house
advantage on a don't pass bet, the value of a $5 chip dropped on the don't pass
line is still basically $4.93. One can simplify by saying the house advantage on
both the pass line and the don't pass bets are essential the same 1.4% without
committing too big a crime against Math.
Over on the Dark Side, we are quietly crossing
our fingers and hoping for anything BUT a 7 or 11. What happens to the value of
our chip if the shooter misses a natural win? It shoots up in value! If
it survives a come out roll, the average value of the $5 chip is now $5.63. It
has a positive house advantage, which is a bit awkward to think about. Let's say
it has a Bettor's Advantage of 12.5% on average. But again, which point
is set makes a big difference.
Don't Pass |
|
|
|
|
Bet |
FMV |
VIG |
Before CO |
$5.00 |
$4.93 |
-1.36% |
|
|
|
|
Immediate |
33.3% |
($0.69) |
|
7 |
16.7% |
($0.83) |
|
11 |
5.6% |
($0.28) |
|
3 |
5.6% |
$0.28 |
|
2 |
2.8% |
$0.14 |
|
12 |
2.8% |
$0.00 |
|
Point Set |
|
|
|
Hit 4 |
2.8% |
($0.14) |
|
Miss 4 |
5.6% |
$0.28 |
|
Hit 5 |
4.4% |
($0.22) |
|
Miss 5 |
6.7% |
$0.33 |
|
Hit 6 |
6.3% |
($0.32) |
|
Miss 6 |
7.6% |
$0.38 |
|
Hit 8 |
6.3% |
($0.32) |
|
Miss 8 |
7.6% |
$0.38 |
|
Hit 9 |
4.4% |
($0.22) |
|
Miss 9 |
6.7% |
$0.33 |
|
Hit 10 |
2.8% |
($0.14) |
|
Miss 10 |
5.6% |
$0.28 |
|
|
66.7% |
$0.63 |
|
|
|
|
|
After CO |
$5.00 |
$5.63 |
12.5% |
|
Bet |
FMV |
VIG |
Things are basically reversed. Now the worst
paying points for the Dark Side are 6 and 8. But even there, the value of the
chip goes up dramatically. If the point being chased is 6 or 8, the chip is
worth $5.45 or has a Bettor's Advantage of about 9%.
|
Don't |
Come |
After CO |
Point 6 & 8 |
|
|
|
Make Pt. |
45.5% |
($2.27) |
|
7 Out |
54.5% |
$2.73 |
VIG |
FMV |
$5.45 |
$0.45 |
9.1% |
Point 5 & 9 |
|
|
|
Make Pt. |
40.0% |
($2.00) |
|
7 Out |
60.0% |
$3.00 |
VIG |
FMV |
$6.00 |
$1.00 |
20.0% |
Point 4 & 10 |
|
|
|
Make Pt. |
33.3% |
($1.67) |
|
7 Out |
66.7% |
$3.33 |
VIG |
FMV |
$6.67 |
$1.67 |
33.3% |
If the point is 5 or 9, that value goes up to
$6.00. And if we get the super dark power points of 4 and 10, the value
skyrockets to $6.67! The worst of the two phases for the Dark Side is the come
out roll. If that is survived, then chances are good there is gravy is in the
future.

|

|

|

|
Comeout |
Point is 6 or 8 |
Point is 5 or 9 |
Point is 4 or 10 |
No wonder the Casino does not consider
this a "Contract Bet". They would be tickled all pink bunny fuzzy if you picked
up your $5 chip on the don't pass line after the come out roll! You would be
letting them off the hook. With a point of 4 or 10, a chip that has survived a
come out roll on the don't pass line has a whopping bettor's advantage of 33%.
If you are crazy enough to opt out of that bet, the Casino ain't gonna stop you.
You have already gotten lucky. You have not yet been paid for that luck of
course. You can still lose that money, but odds are now significantly in your
favor.
Over at faerie land, we can look at the don't
pass bet converted to a single roll, come out roll only bet. (Those of you with
a weak constitution may want to look away at this point.)
|
Bet |
FMV |
VIG |
Just CO |
$5.00 |
$2.73 |
-45.5% |
|
|
|
Ways |
Immediate |
100.0% |
($2.27) |
11 |
7 |
54.5% |
($2.73) |
6 |
11 |
18.2% |
($0.91) |
2 |
3 |
18.2% |
$0.91 |
2 |
2 |
9.1% |
$0.45 |
1 |
12 |
0.0% |
$0.00
|
0 |
Nightmare on Don't Street! 45% House Advantage?
That is truly the stuff of slasher movies. As you can see, any chip that
survives a come out roll on the don't pass should be considered a "contract bet"
by the player. Picking up a chip off the don't pass after a come out roll is a
really bad play. It has most definitely taken its chances and now Chasing a
Point is the phase of the craps game don't pass chips live for.
"Free" Odds Bets
So what about odds? First of all there are no
odds on either the pass line or the don't pass for the come out roll. So you are
only going to be adding this bet in the second phase, Chasing a Point. Second,
this odds bet is a zero sum bet. That zero is very powerful. Anything
multiplied by zero is still zero. Mathematicians make things go "poof" all the
time by finding a zero to multiply by. The odds bet, unlike the carried over
pass line chip, is paid at true odds, not the 1 to 1 odds of the poor trapped
pass line chips. The house advantage and the bettor's advantages are both zero
as a result.
So what happens if you make an odds bet on the
Right Side? You dilute some of the large house advantage that your pass line
chips are now facing.
What happens if you make an odds bet on the Dark
Side? Opps, you dilute again, but this time you are diluting YOUR bettor's
advantage!
Moral to this story is you need a very good
reason, something else going on with your composite betting strategy, to justify
making an odds bet on a don't pass wager. Typically that would be a temporary
odds bet to hedge some other bet for the next roll only.
Here is an interesting
question:
Is it better to put $15, three reds, directly on
the pass line before the come out roll, or should you just put one red chip and
if a point is set, put down the other two as an odds bet?
|
Bet |
FMV |
VIG |
Before CO |
$15.00 |
$14.79
|
-1.41% |
After CO |
$15.00
|
$13.12
|
-12.5% |
|
Bet |
FMV |
VIG |
With the first scenario we just plunk down three
reds, $15. Our composite house advantage is still 1.41%. The Fair Market Value
of those three chips is $14.79. If we end up (two thirds of the time) with a
point, then on average those three chips are only worth $13.12, more or less
depending upon which exact point it is set of course.
|
Bet |
FMV |
VIG |
Before CO |
$5.00 |
$4.93 |
-1.41% |
After CO |
$15.00
|
$14.37
|
-4.2% |
|
Bet |
FMV |
VIG |
With the second scenario we have the now
familiar chip worth $4.93 awaiting the come out roll. Two thirds of the time it
advances to chasing a point and gets downgraded to just $4.37 on average. But
now we are going to add $10 to it that is bet at true odds. Since it is a zero
sum bet, for the odds bet portion the Fair Market Value is $10, exactly the face
value of the chips. A zero sum bet always sees a fair and even handed future.
Thus its value is not affected by the possible vagaries of chance. The odds on
the zero sum bet have been adjusted to exactly compensate you for that risk
correctly. Remember the odds payoffs change based on which point was set, at
least for the odds bet portion. The average value of what is now on the pass
line is $14.37 instead of $13.12. We have diluted the bad news and gotten back
to a more sensible scenario. You have chopped the nasty post-come out roll 12.5%
house advantage to just one third of that amount.
One could even adjust your odds based on how bad
the point was for you. This would be a rather sophisticated strategy. You would
want to get your average bet to be equal to the $15 (example) you could afford
to risk on the pass line. You might put down $5 on the pass line and then take
single odds for the 6 and 8 which need the least dilution, double odds on the 5
and 9, and triple odds on the 4 and 10. All in an effort to get the average
post-come out roll disadvantage to minimize. To do that you would want to bet
more odds on the 4 and 10 than on the 6 and 8, a bit backwards of what is
intuitive.
What happens if you Place the 4 or the 10 for
$5? Normally that would be considered a bad bet since it has over a 6 percent
house advantage. But wait, at this point your poor pass line nickel is facing at
LEAST a 9% house advantage. The nearly 7% on a Place 4 or 10 doesn't seem so bad
by comparison. For ages people have said the worst bet on the craps table is Big
Red. But if Chasing a Point of 4 or 10, your poor pass line bet is facing a
whopping 33% house advantage. More than double the nightmare house advantage on
Any Seven.
Everyone talks about how odds can reduce the
effect of house advantage. But they are usually looking at the concept from the
start of the hand. But the odds don't go down at the start of the hand, they go
down only if the shooter starts Chasing a Point. For the right better, splitting
up you pass line money so that some of it is held in reserve for odds during
those 2 out of 3 times a point is set is a good idea.
Conversely it is an equally bad idea for the
wrong better…unless those odds are being used as a hedge on some other bet.
Bottom line for the wrong better? If he or she is well heeled enough to bet
three units, they should bet those three units on the don't pass line right up
front and cross their fingers.
|
Bet |
FMV |
VIG |
Before CO |
$15.00 |
$14.80
|
-1.36% |
After CO |
$15.00
|
$16.88
|
12.5% |
|
Bet |
FMV |
VIG |
Overall the $15 is not that devalued sitting
there waiting for the come out roll. In fact they are still worth $14.80. True,
when viewed from a one roll perspective that poor stack of nickels should be
quaking in their boots, if they had boots. But, if there is life after the come
out roll, all three chips will be looking great. It makes no sense for the wrong
better to dilute his hard won bettor's advantage with odds, at least not from a
simple don't pass analysis.
Viewing Chips through the
Crystal Ball
When we look into the crystal ball and use it to
view chips on the craps table, we can see some interesting things. Viewed
through the crystal ball, the chips may magically change value, well not
magically. Their Fair Market Value represents what we should have to pay or be
paid, in order to pick those chips up and call off the bet at any given point in
the game. Any bet on the table at any time can be subjected to Fair Market
Analysis. But many bets are decided in a single roll, so the rules cannot
change. Rules for many multi-roll bets do not change in ways which dramatically
alter the chips value like they do for the pass line and don't pass bets. (Can
you spot the other class of bets which do undergo similar changes of value?)
For the free odds bets on the pass line and
don't pass we are looking at chips which are fully compensated for the risk in
their future, so their value does not change. But for chips on the pass line and
don't pass the value changes dramatically as craps moves from the Come Out Roll
phase to the Chasing a Point phase. In fact, for the chips trapped on the pass
line, the Fair Market Value gets quite hideous once the come out roll is passed.
The chip values change because the risk in their future changes, but the odds do
not change to reflect, to compensate for, those changes.
Diluting the house advantage with some odds
(assuming you can afford the increased average bet) is a good idea at this
point. One can consider access to an odds bet on the pass line as kind of a
compensation for having a chip stuck on the pass line after the come out roll.
On the other side, diluting your bettor's
advantage with odds on a don't pass bet just does not make much sense. There are
strategies which use a temporary odds bet on the don't pass to hedge action
somewhere else on the felt. A good case can be made for such strategies. But by
themselves odds are a bad idea for the don't pass bet.
Mike In Hawaii
Copyright © 2007
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