With summer coming upon us, a lot of us will be traveling to Vegas or some
other enjoyable destination for vacation. During this part of the year,
my twelve year old son always receives a book list of suggested reading
while on summer break. A lot of the books are for enrichment.
This got me to
thinking that a lot of my readers may be taking trips to exotic places
and will need reading material to occupy their time and to enrich their game.
So, the reading list of some the books listed in this newsletter may be
worth your time. Let me know what you think.
A couple of the
authors I have known for some time and have played with them at the tables
Westcott is a hoot. He’s a craps veteran and an all around wonderful
guy. He knows his craps and if you ever find yourself at a table with
him, he’s a great shooter, a great guy to play craps with and you are in
for a great time. I don’t think that there is anything Charlie doesn’t
know about the game. I also consider him a Dice Influencing historian.
Ever wish to
know how this whole DI thing got started? Just ask Charlie or read his
book three. Also, Charlie’s book two is great for the non playing “better
half” to read. This book really does help our patient partners understand
why we love the game so much.
J.R. Madaus is
another author I know and have played at the tables with. He really is
great at sensing the energy at the tables. We share a common interest
with our craps game development and he really knows how to expand his
game multi-dimensionally. If you are a follower of the human potential
movement and feeling "dimensionally challenged," his is a great book to
On the lighter
side of dice, Richard Armstrong’s book is an entertaining read. It will
not teach you the "how to" about grips, how to achieve a dead cat bounce or snipe
out numbers. Still, it will engage you and you will find yourself not
putting his book down until you have reached the last page. Read it when
on your flight back home from Vegas.
Of course, I
would be remiss if I did not mention the Mad Professor’s Shooting Bible.
His book has been extremely well received and this compendium of his articles is
slightly different from what you will find on the
dicesetter.com web site.
His book is a
common sense approach for the dice influencer already on their journey and is an
essential tool for tweaking your game all the way around. His perspective
on the game really shines through and as mysterious as he is, he does not
hesitate to unlock and reveal the mystery of how to get an edge in this
game we love called craps.
Do you have a
question for the Mad Professor about something in his book? All you
have to do is ask.
And, for the followers of Maddog's Bonetracker, read
chapter 6 of "Mad Professor's Crapshooting Bible" and learn about
Dice Tool, software MP and Stanford Wong developed to help craps shooters
capture maximum betting opportunities.
BTW... We have
just added three more articles to the Mad Professor Speaks section of the
web site. So, check
those out, you Mad followers. Mad
Lastly, for you readers who go "mental" with your game,
we have published a fine series of articles by a prominent forum member
and moderator, Jeffrey47. His Mindful Living, Mindful Shooting
Series Parts I-VII will help you focus on what is really important
about this game. The game is all in our heads people. If you missed
this series during past issues of the newsletter, you really are missing
some important stuff. So, check it out. Here's his link:
subject, I was chatting with the Dice Coach the other day and he told me
an interesting story about the change in table surfaces of some of the
Vegas craps tables.
one of the Stations Casinos, he planned to use a match play coupon he
received from this casino. By the way, coupon play is a wonderful game
within the game and Dice Coach has done some amazing profit generating
plays with his coupons. I may ask him to write an article on what he does
with his coupons. Anyway, he bellied up to the craps table and began to
observe what the dice were doing at the table.
As any good
player does, he/she “looks before leaping” into the game. To his
surprise, he noticed that on every other throw, the dice were bouncing off
the table. After watching the crew chase down the dice consistently
throughout the next few hands, he asked the box what was up with the
that the tables were changed to “retaliate” against people like him.
me?” he replied. “Yeah, people like you that come in here and do that
thing you do” said the boxman.
Of course a
discussion ensued. Box indicated that the surface of the table had been
changed to a thick foam backing glued to the felt. This way, any skilled
shooter’s dice influence would be cancelled out.
working?” the Dice Coached asked. “Yes, can’t you see, the dice are
bouncing off the table all the time.” Dice Coach chuckled and stated that
they may want to rethink this retaliation thing.
Since the table
has to make so many decisions per hour, having the shooter shoot the dice
unintentionally off the table, having the crew scrambling around to take
the time to chase the stray dice on the floor and, making matters worse,
having the shooter yell “same dice” would dramatically decrease the tables
“decision per hour.”
Just then, the
“light bulb” above the boxman’s head lit up. Box then stated something
like “we may have to go back to the old way. Maybe you are good for us
after all. Since you’ve put it that way.”
say, those trampoline table surfaces may not last very long. Not if the
craps pit values its decisions per hour as it applies to their drop.
Change with the table surfaces may be inevitable. Still, a good player
knows how to adapt and flow with the change.
Have a great
summer everyone and don’t drop any “Baby Ruths” in the pool water.
See you at the tables.
PS If you have any suggestions for the
new dicesetter.com website or newsletter please send them to me at Ed@dicesetter.com
and I'll have a look and see how we can incorporate them into our future plans.
What is your method of practice to get the dice to soften where they hit
the back wall and die together ? I have tried to shoot into a Coolwhip cup
and this seems to help. Do you have any suggestions? Thank you. Popeye
In general, lessen the energy you exert on your throw, focus on your
trajectory and landing zone.
Still, the answer to part of your question
requires more information from you.
While, I will not debate that a cup helps
to train you to keep both dice flying together and to hit a particular
landing zone, results with your throw depend on certain variables to
include how and where you grip your dice, the amount of backspin created
at time of release, your launch trajectory, etc.
Then, consideration of the table surface
must be taken into account. So, as generic as this answer is, it
really requires more information and an observation of your actual throws
to determine any corrective measure or advice.
Since you did not mention what part of the
country you reside, it is difficult for me to suggest like-minded
individuals who could take a look at your throw. Meeting with a particular
group within the dice influencing community seems to help advance the
learning curve required to become proficient at exerting some influence on
For my method of practice, I occasionally
use a toss bar and move it to different positions to adjust for height,
speed and kill. I work with my finger placement on the diagonal of the
dice as well as the finger placement on the faces of the dice. I utilize a
less than 45 degree angle and launch from table top. I also practice
throwing from different positions. And, I do track my rolls
utilizing Maddog’s bone tracker focusing on my pattern of influence before
an upcoming trip.
In the end, you have to develop sensitivity or feel for
every table condition/surface. Tables are different. So, you must make the
change and adjust accordingly. Know "yourself" and become familiar with
the tables in your area. And, accept that your dice throw will
always be evolving.
received a question from Rick. It is worth answering because it ties into
practicing on table surfaces. Rick writes:
I have built a
practice table downloaded from dicesetter.com. I went to one of the Indian
California just to feel the
felt and underlayment of the table. My question is do you know what the
casino tables are constructed of? I know the felt is like billiard felt,
however what is under the felt?
I can only give you a general answer.
First, it is more important to notice how
the dice react and bounce on your table in question. Watch how they
behave and listen to the sound they make once they land after being
Most of my familiarity is with Vegas table
surfaces and casino under-layment vary from pit to pit.
Wool felt and micro fiber are very common
surfaces, in different colors and each with a different thickness.
The under-layment is usually 1" to 1.5" plywood. There are some rare
tables that use slate underneath the felt and wood laminate. I am sure
these are a pain to move.
Underneath the felt or micro-fiber varies
from nothing to newspaper, cloth batting or different thickness of foam
that is either attached or glued to the felt or added. This will make the
tables hard or soft and bounciness of the dice will vary.
Duplicating casino conditions at home is
difficult to do. The best you may be able to do is to have your own
regulation table. This is what I have.
Anyway, what you really are doing at home is
getting proficient with your set, pick-up, toss, landing and focusing on
landing zones. Every table has a sweet spot and make the dice react
differently. You have to be flexible and learn how to shoot on any table
surface. Remembering to do this quickly without holding up the game. The
table is a business and has to have so many decisions per hour.
Lastly, next time you visit the casino, go
ahead and just ask the crew what's underneath. That’s what I do when
I wish to know what’s underneath the felt. Most table crew will tell you
if they know. A lot of times in these smaller casinos, it is the pit
that has to maintain or change the felt anyway. So, go ahead and
ask. This will allow you to simulate what you wish to practice on.
Thanks for the questions.
What's all the Buzz about? Do you have
a question for The Queen Bee?
“Wow” I thought while looking over the results of the
last 72 tosses. “Look at those clumps of eights. Interesting how only
the eight seems to show this clumping pattern. Those clumps must
represent a series of very similar tosses. Boy I should be able take
advantage of those streaks and make the out-side-in progressions really
get to work.”
If that dice set gives up groups of eights, then I just
have to find a set that will spin off profits for my come-out
cycle. I should be able to find a dice set that, when matched to my toss
characteristics, will provide me with groups of sevens.
While thinking through this “groups of sevens” idea, I
remember some additional strategies that involve the Game-within-a-Game
come-out cycle which involved taking the GwaG action to another level.
Ideas entail working the horn type bets on the come-out roll. Clumps of
horn numbers? I have a Homer Simpson moment; “mmmmmmm….horn numbers…..”
Now I already know that the Straight-Sixes (S6) set is
the king of the sets that work the horn numbers, what with six total
on-axis horn number roll combinations. As I check the Frequency Chart I
also see that the Crossed-Sixes (X6) set comes in second for horn numbers
with four total on-axis horn numbers. Hmmm… but the X6 gives up two of
the on-axis seven possibilities. Hmmm… a trade off, but a trade off of
First things first. I need to check into these sets
and find a permutation that looks promising for the horn action
objective. I should be able to puzzle out a couple of possible promising
combinations using BoneTrackers Transposition tab.
Of course then I’m going to need to fiddle around with
the bets and find a bet/dice-set combination that works. So much to do,
so little time… hmmm, what about that horn progression concept…
Welcome to part 4 in
our 5 part series of BoneTracker Revealed. For today’s
tour, we will review the “Transpose” tab.
The Transpose tab provides a bit of “what-if”
modeling. The idea is to see “what-if” I had used dice-set ‘X’ for the
last 360 tosses instead of the set I actually tossed? BoneTracker does
this by mapping alternate dice pip configurations to the actual dice-face results.
Think of it this way. Pretend you have a set of dice,
but instead of being red with white pips to denote numbers, the pips are
removed and the dice instead had colored faces. See in your mind's eye
one of the die and that die having a separate color for each side. For
example, a red side, a blue side, a white side, a yellow side, a green
side and an orange side. To keep the left die distinct from the right
die, lets assume the second die has the same colors, but in a darker
shade. Got it? Ok, now imagine that we set the dice so that the left die
uses light colors and the right die uses dark colors.
Now that we have these rainbow dice, imagine we set the
dice so that the red faces are on top (left-die light red, right-die dark
red) and we turn the dice so that the white faces are facing us (left-die
white, right-die grey) and so on. Ok, got the picture?
Now we toss our rainbow colored dice and record the
results. We record the results by denoting which Face-Color
appeared. For our example, we look at the toss results and find the dice
have ended up as follows; left-die light green, right-die dark red.
The only thing left to do is to overlay the pip markings of a valid dice
set over the colors to determine how that overlaid set would have ended
up. Imagine we set up a mapping chart similar to the one below.
Left Die (Light)
Right Die (Dark)
For the 3V our results would have been 1 and 3 for an
off axis four. For the 2V we would have gotten a 3 and 2 for an off-axis
five and with the Crossed Sixes set we would have tossed a 3 and 6 for an
We can continue to (metaphorically) peel off the pips
and paste on different sets of valid pip markings each time seeing how the
new set would have ended up. One might say that this particular leopard
can change its spots.
This is the basic idea
behind the BoneTracker Transpose tab. The shooter selects a dice
set and tosses as many tosses as he wishes. The computer then
maps various alternate dice sets over the actual
tracked tosses and returns the
“what-would-have-happened-had-I-used-that-set” results. And since
this is what computers are good at; the results can be mapped over and
over on as many alternate sets as we’d like.
The benefit of providing and reviewing these transposed
sets is that we get to super-charge our ability to analyze the toss
results. We are able to gain insight into several different dice sets
simultaneously against a common apples-to-apples collection of practice
Now that we have this understanding of what BoneTracker
is trying to show us on the Transpose tab. Let’s go ahead now and
take a detailed look at the Transpose tab layout.
As usual we start off with a (blurry) view of the
As in our previous articles, we will break this screen
into more focused sections. The sections of the Transpose tab are;
~ Tossing Set Reference
~ Standard Permutation Reference
~ User Defined Permutations
Tossing Set Reference
Once again we have a
section that provides a reference to the actual set that is
being tossed and tracked, along with some basic results
information. This information is displayed in columns A through D. The
configured tossing set is displayed in the upper rows under the heading of
“Tossing Set Reference”. In the rows below that we see the actual Toss
Count and Difference from Theoretical in both count and percentage form.
As we review the “what-if” transposed sections of the page, these columns
serve as a quick comparison against what was actually tossed.
Standard Permutation Reference
As a starting reference point, BoneTracker has built in
the six standard base set permutations.
Each column is color coded to set the columns apart and
improve readability (yeah, I know it is a page full of numbers and barely
readable even with the colors, what can I say?). The colored columns each
represent a mapped, or transposed, permutation from the actual recorded
tosses. For this “Standard Permutation Reference”, each column represents
on of the base axial sets in its standard configuration; the Mini-V,
Flying-V, Crossed-Sixes, Hardways/All-7’s, Straight-Sixes, and
columns are read from the top down.
Let’s review the grey colored column as an example.
As depicted in the column title, this is the standard
V3, or Flying-Vee, permutation.
Below the column title is the dice set permutation
layout. The values entered here represent the dice set face configuration
for this permutation and are used by BT as the mapping template for
transposing the actual results.
Note: If you look back at the image of the main
screen you can see how the configuration values align with the face
pattern definitions on the far upper left of the screen.
If you follow along
here you see that the top faces are set as 3 and 3, the front faces are
set as 2 and 6, the bottom faces as 4 and 4, the back faces as 5 and 1,
the left side faces as 1 and 2, and the right side faces as 6 and 5.
If you have a pair of dice in front of you and align
them as described, they should now look like this:
Below the permutation layout is the listing of the
transposed frequency distribution by number. These are the cumulative
transposed results for the permutation i.e. how many fives rolled, how
many sixes rolled, how many sevens rolled, etc. Next to the cumulative
count is the difference from expected theoretical random dice.
The example set shown here shows that the V3
permutation would have resulted in 22 sevens, two less then random
expectation of 24 sevens in 144 rolls. Compare this result with what is
shown in the columns for the Straight-Sixes and Parallel-Sixes
permutations. Each of those permutations shows four fewer sevens then
random and a slightly better SRR to boot (as shown at the bottom of the
columns). Would this lead you to recommend that the shooter utilize one
or both of these sets for their point cycle?
I wouldn’t recommend that he switch sets, at least not
to either of those. I’ll leave it to you to decide if I’m right or wrong,
while we move on to the next section of the Transpose tab (Hint: Think in
terms of trade offs. What are we giving up to get fewer sevens?)
User Defined Permutations
To the left of the Standard Permutation Reference is
the section for User Defined Permutations.
User Defined permutation section is where any dice set permutation of
interest is entered to see the ‘what-if’ results.
Just like the Standard Reference permutations, the User
Defined section is a series of column, each column representing a
permutation of interest.
Each column begins with the permutation name. In the
template these are listed as “p1” (for Permutation One) through “p6”.
Below the name is the
layout of the dice set. To enter new
permutations enter the dice set, according to the now
familiar layout pattern provided. Simply edit right over the top of the
existing dice set. If toss tracking data currently exists in BT, the new
frequency distributions are calculated as the new permutation is entered.
Information about the entered permutation is immediately provided.
As with the Standard Reference set permutations, below
the user entered permutation layout is the cumulative transposed results
including the “what-if” SRR for the user entered permutation.
If the six User Defined columns are not enough for your
objectives or maybe you wish to compare a couple dozen sets and don’t like
having to type them in over and over; here is a TIP for you. There
are two ways to add additional User Defined columns to BT.
The easiest way is to copy & paste a duplicate copy of
the entire Transpose tab. Right-Click on the Transpose tab near the
bottom of the screen, choose the ‘Move or Copy…” menu option from the
pop-up menu and then click the “Create a Copy” checkbox on the Move or
Copy dialog. Finally click the “OK’ button and Excel will create a copy
of the Transpose tab and label it “Transpose (2)”. You now have a new
sheet with 12 additional columns available for entering permutations.
The second way to add additional permutation columns is
to copy & paste an existing permutation column (Note: you want to copy the
entire column). The advantage to using this technique is that
copying and pasting additional columns into a single worksheet provides
for viewing many permutations together on a single worksheet tab.
IMHO, this is one of the most fun parts of tracking
rolls in BoneTracker. After a practice session, I will often spend a
significant amount of time entering various permutations looking for that
“just right” optimal set. There are many ways to fiddle with a promising
set; switch left and right dice, rotating the left die around the faces,
rotating the right die around the faces, and so on. There is something
like 576 total set permutations so it is easy to go crazy looking for one
that meets your betting objective.
The Transpose tab is really about finding a set that
accomplishes a given betting objective. Suppose you really like the 2 for
1 pay-off on a Buy Ten. Your desire is to find a dice set that is both
low in sevens and strong in tens, to make the play profitable enough to
overcome the vig and (hopefully) bring in some cash. Assuming your toss is
reasonably consistent over time, your results should be reasonably
consistent over time, so it is just a matter of finding a set that maps
over your face results and produces the number combination you desire.
We know that the
mini-v has the best on-axis distribution of 4’s and 10’s, so the
first thing I would do is start working through 2V
permutations, looking for a combination that supported the objective of
low sevens and high tens. If we can’t find a set with the 2V, we can move
on to one of the other sets and so on until we found what we a set that
fits the bill.
So that’s it, BoneTracker’s Transpose tab
revealed. Normally the recommendation is to match your bets to your
toss. With the Transpose tab, BoneTracker can help you find a set to
match your bets. I hope this opens a whole new dimension to your DI
Next month we will wrap up this tutorial (ok, ok,
enough cheering already). In the final chapter we will cover the Charts
tab, for the more visually inclined, and a little talk about the Edge
Until next time, keep your toss straight and your rack
Mad Professor's CrapShooting Bible... what
readers are saying...
I've just completed my first reading of your
great new book.
Over the last two years I've followed the craps boards closely, read every
book on craps, enjoyed all your articles on dicesetter.com, and attended
Heavy's classes, along with playing once a week and practicing tosses as
much as I can.The Crapshooting Bible will bundle your new tools and
insights with my past learning and experience to help me win more cash. A
thousand thanks, and a tip of my Fighting Illini cap.-- 6dollar6
One of the effects of having the book around for the last several days has
been a surprising new "concentration" of MP's ideas rattling around the
brain, that even the most serious of article-reading sessions never
duplicated. Everything's bound together in such a convenient
take-it-with-you format. You know, to the kitchen, the den, the head, bed.
At first I missed the stretched-out format of some of the original
articles; but I quickly adapted, :D although for several, my curiosity is
piqued to go back and re-read the extended versions once again. I've
already seen a heightened sharpness of my sensibilities during practice,
noticing more and different and fresh elements about my toss, and
simultaneously, as to how they inter-relate and so forth, than I have in
quite a while.
This book is a lightning bolt, really. And it's up to all of us not to
make DI...a lightning rod. Jeffrey 47
...So, I began to read the first chapters.
And, as I feared, the book is well-written and, just as is the author,
respectful, and it reveals a high level of compassion for the foibles and
gaming-specific quirks of the reader and the reading gamer.
On the basis of that which I have read, my biggest complaint about the
book is that it is damn good.
I mean not only that it is excellent analysis; I also mean that it is an
effective stand-alone teacher. Maybe the best in all the Library of
Well, my only hope now is that the statistical relationship between
would-be dice influencers, or casino personnel, and the love of literature
is very, very, inverse. May everyone else in the universe, however, buy at
least two copies.
I am very grateful to Soft Touch for even considering me as a recipient of
one of these. (complimentary books) Toss Boss
Books By Charles C Westcott
Crap Shooters Wake Up
and Smell the Roses
This book is dedicated to the
millions of crapshooters who need a wake up call to smell the
roses of the greatest casino game out there. When a shooter gets
hot, there is no greater comradeship and bonding of players.
They hoot, they holler, they pat each other on the back and high
fives are flying all over the place. This is craps at its finest
hour and I want to
help you to be there when it
I have put together the best of the
best from the experts and incorporated them into a winning
combination of play. We will take the best ideas and blend in
the odds along with money management to form a method of play
that will keep you at the table longer with minimal loss of
This book is for the crapshooter who
knows the game and is familiar with the odds, but is tired of
missing out on the big roll, because his bankroll is gone when
it gets there.
and Smelling the Roses
This book is for the
beginner who has no knowledge of the game and wants to become an
experienced player over night. The book also will bring the "old
pro" up to date on some eye opening theories. This is Charles C.
Westcott's second book on craps, following his Craps Shooters
Wake Up and Smell the Roses, which was directed at
the experienced player. In his latest book, he has tried to help
the beginner, who knows nothing about craps, and still help the
experienced player as well. You will be given a guided tour of
the game of craps from the moment you walk in the casino door,
until you exit the cashier's cage. He then takes you through the
intricate maze of craps jargon and shows you how to become an
intelligent player in all aspects of the game from table
position to exiting the game with a profit. With this book he
has tried to bring some logic to the game and wake up "would be"
crapshooters so they can enjoy some big winning rolls.
Wake Up Crap Shooters: And Join the Dice Revolution
This book is a wake up call for the experienced craps player who
is familiar with the basics of the game. This book starts where
most other books leave off. It will take you to new heights in the
dice world. It is a revolutionary way of playing craps in the
modern world. You will be exposed to dice setting, gripping,
tossing, spinning and controlling the bounce. You will have the
opportunity to gain the knowledge you need to become a dice
influencer. Some people call it dice control. Material in this
book cuts right to the chase with no holds barred. It includes
personal experiences along the way. This is a step-by-step manual
on how to accomplish what the casinos say can't be done. The
controversial material in this book tells how the dice revolution
is spreading across the country. You might be in it.
Logically, Live Intuitively: Seeking the Balance
When Madaus, a library director of
twenty years and now computer network executive, suddenly finds
himself experiencing expanded states of consciousness that lead to
out-of-body trips and spontaneous healings, he immerses himself in
all the available information on extraordinary phenomena. His
journey not only leads him to all the known scientific findings, but
also to The Monroe Institute where a series of programs convince him
that a balance between our head and our heart is the key to
successful living. Think Logically, Live Intuitively is both a
humorous and insightful spiritual memoir, and an astute critique of
our modern culture and its short-sighted materialism.
Side note: J.R. Madaus is a serious
craps player and has his own special approach for winning!
Books by Richard Armstrong
Well, does he or doesn't she...?
Doesn't Shoot Craps... a divine comedy by Richard Armstrong.
A suspenseful and thought-provoking novel for
America's growing love affair with Las Vegas and gambling... funny too!
Meet Danny Pellegrino, a junk-mail con man who
has made a good living selling fake gambling systems to gullible people.
But when he discovers that his latest "scam" actually works, he suddenly
becomes the world's most wanted man as he races to build a fortune before
someone discovers his secret.
FREE - FREE "Get Paid to Gamble"
You can have this e-book from Richard with his compliments. That's right,
download "Get Paid to Gamble" for FREE to DiceSetter.com subscribers.
Click the link.
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