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Basic Rules

  Also recommended Free Craps Lessons P4K

The Game of Craps Overview

 

1.      Pass Line Bet

  1. 7 or 11 natural winner, pays even money

  2. 2-3-12 natural loser

  3. pays even money when the point is repeated before a seven

  4. contract bet

 

2.      Pass Line Odds Bet

  1. double odds preferred play

  2. 3x, 4x, 5x – requires appropriate bankroll for multiple odds

  3. pays true or exact odds 6:5 on 6/8, 3:2 on 5/9, 2:1 on 4/10 

  4. player controls the bet

 

3.      Come Bet

  1. 7 or 11 natural winner, pays even money

  2. 2-3-12 natural loser

  3. pays even money when the number is repeated before a seven

  4. contract bet

  5. can place odds bet, similar to pass line bet

 

4.      Place Bet

  1. player chooses a number or numbers to bet 4-5-6-8-9-10

  2. pays house odds when the number is repeated.

  3. odds are 7:6 on 6/8,   7:5 on 5/9,   9:5 on 4/10

  4. player controls the bet, player may “press” or increase bet with winnings or remove bet at any time. Loses when the seven rolls, except on a come-out roll. The bet is off on a come out roll.

 

5.     Field Bet

  1. one roll bet, 16 ways to win, 20 ways to lose.

  2. pays even money

 

6.      Hardway Bets

  1. 4 / 6 / 8 / 10

  2. one way to win – pairs only

  3. pays house odds, loses to a 7 or any easy way combination

  4. player controls the bet

 

7.      Proposition Bets

  1. one roll bet that the number rolls next, pays house odds, high risk

  2. C and E bet, craps / eleven

  3. horn bet, making a bet covering 2,3,12, and 11

 

8.      Don’t Pass

  1. 2 or 3 craps a natural winner on the come out, bar or push the12

  2. 7 or 11 natural loser on the come out

  3. pays even money when the seven rolls before the point.

  4. player controls the bet and make pick up the bet any time.

 

9.      Don’t Pass Lay Odds

  1. lay odds against the point.

  2. lay 6 to win 5 on 6/8, lay 3 to win 2 on 5/9, lay 2 to win 1 on 4/10

  3. pays true odds.

  4. player controls the bet

 

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In order to fully understand the movement of chips and how bets are paid, you must know the math. The good news is that it's sixth grade math, not quantum physics. There two parts to the math, True Odds and House Odds. True Odds are the exact and true ratios of the possible number combinations compared to the number of combination of a seven. Example: There are six possible combinations for a seven, and five possible combinations for a 6 or 8 to roll. Thus the True Odds for the 6 or 8 to roll, expressed as odds, is 6 to 5. Six ways to lose to the seven and five ways to win rolling the 6 or 8.

 

The House Odds are figured with vigorish, “house advantage” and you will quickly notice that House Odds are not as good of a pay off compared to True Odds. You will need to memorize both the True Odds and House Odds as you complete your journey through the movement of craps.

 

 

TRUE ODDS

 

4

5

6

8

9

10

2 to 1

3 to 2

6 to 5

6 to 5

3 to 2

2 to 1

Pays 2 units for every 1 unit bet

 

Pays 3 units for every 2 units bet

Pays 6 units for every 5 units bet

Pays 6 units for every 5 units bet

Pays 3 units for every 2 units bet

Pays 2 units for every 1 unit bet

 

 

HOUSE ODDS FOR PLACE BETS

 

4

5

6

8

9

10

9 to 5

7 to 5

7 to 6

7 to 6

7 to 5

9 to 5

Pays 9 units for every 5 units bet. Make bets in multiples of 5

 

Pays 7 units for every 5 units bet. Make bets in multiples of 5

Pays 7 units for every 6 units bet. Make bets in multiples of 6

Pays 7 units for every 6 units bet. Make bets in multiples of 6

Pays 7 units for every 5 units bet. Make bets in multiples of 5

Pays 9 units for every 5 units bet. Make bets in multiples of 5

 

There are six sides to a die and with two dice; there are thirty-six combinations possible. Below is a table of the thirty-six possibilities for rolling the eleven numbers.

 

The 36 Possible Combinations of Two Dice 

 

Number

Dice Combinations

Ways of Rolling

2

1-1

1

3

1-2, 2-1

2

4

1-3, 2-2, 3-1

3

5

1-4, 2-3, 3-2, 4-1

4

6

1-5, 2-4, 3-3, 4-2, 5-1

5

7

1-6, 2-5, 3-4, 4-3, 5-2, 6-1

6

8

2-6, 3-5, 4-4, 5-3, 6-2

5

9

3-6, 4-5, 5-4, 6-3

4

10

4-6, 5-5, 6-4

3

11

5-6, 6-5

2

12

6-6

1

 

 The odds are expressed as a ratio of the number of ways of rolling divided by the total possible combinations. Examples: There is one possible combination for 12 to roll 6-6, thus the odds of 12 rolling is 1/36. There are six possible combinations for 7 to roll, thus the odds of a 7 rolling are 6/36 or 1/6.

 

True odds are an expression of the number of possible winning combinations to the number of losing combinations of the seven. Example: For the 6 or 8 the true odds are 6 to 5. Six ways of losing to five ways of winning.

 

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Thanks to the Professor for sharing this overview of the game.
Copyright © 2004-2016 Michael Vernon

Playing4keeps.com

 

Do's and Don'ts of Dice playbook

  Also recommended Free Craps Lessons P4K

 

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