Arc |
The measure of
height above the deck the shooter gives the dice when thrown. |
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ATBL |
Average throws
before losing. Counts all throws up until the seven out. |
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Axis (Axle) |
The theoretical
axle, parallel to the table surface, the dice revolve around when being thrown. The
shooter's objective is for the axis to remain in this parallel state from the time the
dice are thrown, until they come to rest. Whether the shooter gives rotation (spin)
to the dice or not, the dice must revolve around this parallel axis.
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Casino Heat |
Intimidation from
the pit crew, either orally or otherwise to break a precision shooters rhythm or distract
his focus. Example: Chip Refill |
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Chip Refill |
A technique used
by the table staff to cool off a hot shooter, breaking the precision shooters
rhythm. The boxman will call for a chip
refill. |
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Color! |
What a precision
shooter hollers if the dealers give them any heat over setting the dice. In doing
so, he announces his intention to leave the table due to the Casino Heat. He
probably will call in all removable bets. Color! is
also a request to have his chips (cheques) converted into higher denominations prior to
his departure. The shooter will remain at the table to await the outcome of any
contract wagers (non removable). If the shooter has been hot, the dealers will hear
an outcry from the other players at the table. |
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Controlled Throw |
A throw where the
shooter has command of the trajectory, velocity, rotation (if any) and distance traveled
of the dice. |
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Dead Cat Bounce |
When the dice
land on the table, there is very little or no energy in the bounce. |
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Dealer
Lean |
A technique used
by a dealer to alter the throwing mechanics of a precision shooter, the dealer will lean
in over the table. |
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Deck |
The felt surface
of a craps table. |
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Deep Grip |
Grip the dice in
a manner that your fingers are closer to the bottom of the dice. Opposite of Top
Grip. |
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Dice Scatter |
When the dice
come to rest after theyre thrown, they should be in close proximity to one another,
as well as the back wall, thereby having minimal scatter. |
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Dice Sets
(or Arrangements) |
Arranging the
dice with specific horizontal and vertical surfaces of the dice intended for certain
outcome.
examples
(Certain shooters arrange the dice only for a certain axis without specific
regard to horizontal and vertical surfaces.) |
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Double Pitch |
When one die
rotates 1/2 of a rotation more in comparison to the other die. For example, if you
set the V-3 set, and get a 4-3 seven out outcome, many will say that the shooter
"double pitched" |
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Feeding the
Chickens |
How random rollers throw the dice, nonchalantly tossing the dice down the table. (picture a farmer
throwing corn to the chickens) |
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Frequency Table |
All the possible dice combinations
that can appear. Also known as the
dice probability table. Through
successful precision shooting, we are able to alter this frequency table with specific
dice sets. |
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Grip |
The technique
which you hold the dice for a controlled throw.
examples of my grips
examples of other grips |
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Hand |
A turn at
throwing the dice. (ie: a 15 roll hand) |
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Horizontal
Surface |
The
top surface of the dice.
view
image |
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Landing Zone |
The area on the
table where the precision shooter intends the dice to touch down on it's way to expending
the energy of the throw. |
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Live Table |
A craps table
that has a great deal of bounce to it. |
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Mechanics |
The repetitive
physical process of throwing the dice in precision shooting. |
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Muscle Memory |
The process of
training your body to repeat your precision shooting throwing mechanics by rote memory. |
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Precision
Shooting |
The combination
of dice setting, and rhythm rolling and strong mechanics. |
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Primary Hit |
If a shooter
throws the dice, they stay on axis and the dice maintain rotational equilibrium throughout
the throw until they come to rest. For instance, if you the Hard Ways set, a primary
hit would be the hard 4,6,8 or 10. |
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Quick Set |
When a precision
shooter only arranges the dice on the correct axis, without preparing then with specific
horizontal and/or vertical face arrangements. OR when a precision shooter only
arranges the dice in a manner to assure that both dice are not on the same axis, thusly
assuring the shooter that the dice are in a seven avoidance set. |
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Random Rollers |
A shooter who
shows no care in the way they throw the dice. |
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Range |
A term to
describe getting accustomed to the table once you acquire the dice. Some elements are the shooters table
position, shooting distance to the back wall, finding the sweet spot and attaining
precision shooting rhythm. It took me a
few throws to find my range. |
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Rhythm Rolling |
Careful handling
of the dice combined with a repetitive fluid throwing motion. |
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Rotation |
The spin of the
dice on the axis, either clockwise (overspin) or counter clockwise (backspin). |
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Secondary Hit |
If a shooter
throws the dice and they remain on axis, any outcome within the distribution for that set
which is not a Primary Hit. For instance, if you throw the Hard Ways set, a
secondary hit would be a 2 - 4. |
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Short Sticking
(the dice) |
A casino heat
technique. The stick person intentionally passes the dice to the shooter in a manner
that requires the shooter to change their stance in an attempt to break the shooter's
rhythm and concentration. |
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Signature Trend |
A number or
series of numbers that an individual precision shooter has a propensity to throw for a
given dice set. |
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SRR |
Sevens to Rolls
Ratio. |
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Stance |
A shooter's foot
position. |
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Sweet Spot |
The ideal landing
zone for the precision shooters throw. |
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Throw From The
Table |
After the dice
have been pre-set, a throwing technique where the shooter does not pick the dice up off
the table before they are tossed. This
reduces the amount of arc in a throw thereby reducing the amount of energy applied to the
dice. |
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Throw Preparation |
A solid stance
combined with mental focus (the ability to ignore distractions) and confidence. It is also
recommended that you hold your breath up to and including the dice release to minimize
unwanted forces and velocities to optimize your dice release and focus on your target. |
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Toking the
Dealers |
A key ingredient
to precision shooting. By toking (tipping)
the dealers, you are more likely to create a friendlier environment at the table when you
endeavor to set the dice. Also see
toking
dealers article. |
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Top Grip |
Grip the dice in
a manner that your fingers are close to the top edge of the dice. Opposite of Deep
Grip. |
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Velocity |
The speed at which the dice are
propelled toward the landing zone. It is an independent variable that the shooter creates.
It's value is a function of his technique, table position, distance to wall, landing zone,
etc. The shooter can also input a rotational speed to the dice if he wants the dice to
rotate along the arc to the target landing site. Practice helps him set the necessary
values. |
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Vertical surface |
The
front (facing you) surface of the dice or the back (facing down
table) surface.
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