There were tears of joy and sorrow with moments of frustration and confusion where more than a few harsh words were spoken…but enough about checking into my hotel, let’s talk about craps.
I’ll keep this simple. I had a great time playing for an entire week in Edmonton, Alberta. While my crapshooting was pretty good, and I hit my head on the max-bet table-limits at two out of this city’s three casinos more times than I care to count; it wasn’t all wine, roses, obscene profits and picture-perfect
on-axis tosses.
Dealing With Unintentional DP-Repeaters
During the Edmonton leg of my cross-continent Dark-shooting excursion, I did have to deal with a number of unintentional PL-Point repeaters; though fortunately, I never encountered more than one in any given hand. I considered that occurrence-rate to be a minor interruption, and not a major distractor.
When your dice-throwing isn’t up to par; this whole Darkside-shooting thing can be one frustrating and downright excruciating experience just like it can be for a Rightside-shooter who can’t seem to get anything going.
- When a Dark-shooter unintentionally repeats his DP-Point, there is the additional sting of doing it in front of a bunch of players who were hoping you’d shoot yourself in the foot, and therefore validate their own Rightside-bet thinking.
- More importantly, you can’t let the occasional snicker or loud-mouthed verbal barb throw you off your game. Trash-talk has quickly become a ubiquitous part of our self-absorbed social fabric, so you can ill-afford to let it affect your shooting.
While the whole knocking-off-your-own-bets thing doesn’t really bother me at all anymore, I have noticed that it can bother some other dice-influencers to the point where it throws them completely off of their game.
- If losing a DP line-bet tweaks your ego to the point where it affects your throwing consistency; then I don’t recommend you shoot from the Darkside until you can bring a fuller measure of maturity to your game.
- If you feel so defensive about your shooting, where an occasional comment from a Rightsider upsets your concentration or distracts you to the point where you are thinking of a witty or spiteful response instead of focusing completely on the next toss; then Darkside-shooter should probably be forestalled until you can bring a thicker-skinned resolve to the table.
- If your heart-rate or blood-pressure rises at the mere thought of throwing an unintentional PL-Point repeater and especially if it spikes your vital signs upon hearing any negative feedback; then you should probably step back from the game and re-examine whether or not too much of your ego is invested in your dice-influencing pursuits, and determine if that might be affecting the overall health and success of your precision-shooting efforts.
Occasionally losing some of your Darkside wagers is just part of the overall advantage-play process…it is going to happen (the same as occasionally losing some of your wagers on the Rightside of the game is an integral part of the A-P process too); so you not only have to understand that all of your bets won’t be winners, and you not only have to embrace the entire lose-some/win-more process; but most importantly as a Darksider, you have to totally disengage your ego from any self-inflicted PL-Point repeating losses that you will inevitably endure along the way to profit.
Let me put it this way…
- Handling DP-wins is easy. You know that once the PL-Point has been established, the odds are in your favor. Heck the odds are even in a DP random-rollers favor at that point too. However, your validated and confirmed dice-influencing advantage over the house does not guarantee a win; it simply means that you will win more times than you will lose.
- Equally though, it also means that sometimes you will throw an unintentional PL-Point repeating loser. The secret of mature advantage-play dice-influencing is in how you handle THAT!
- If you let it get under your skin and undermine your shooting-confidence or your betting-confidence; then you’ll needlessly surrender the slim edge you have worked so hard to gain.
- Why give back hard-fought territory if you don’t need to? Do you need to submit to and heal, coddle, pamper, and indulge your just-wounded ego THAT MUCH?
- If you have that much of your ego invested into just one hand of craps; then your earnings will never come close to reaching their full potential and you’ll be locked into an endless near-break-even cycle of trying not to lose instead of playing to win.
Plan Ahead for Certainty
As a Darkside-shooter, you already know ahead of time that you are going to throw an occasional PL-Point repeater.
It is a certainty!
Although you don’t know exactly when that will happen, it would be foolish not to think about how you will handle it when it does inevitably occur.
Avoiding thinking about how you will handle an unintentional PL-Point repeater, has nothing to do with positive-thinking; rather, it has everything to do with foolish thinking and poor planning.
You have to determine ahead of time exactly how you will handle that kind of situation and whether or not you are going to resolutely stay the course on the Darkside, or switch over to the Passline…or just sheepishly pass the dice to the next shooter in line while you avoid making eye-contact with anyone.
Equally, you also have to mentally prepare for the occasional DP loss.
If you start second-guessing your betting in that kind of situation, you are really second-guessing your shooting abilities.
- A properly prepared advantage-play precision-shooter has to have resolve, composure, and confidence in his validated dice-influencing abilities.
- The craps table is not the place to indulge bouts of insecurity, hesitance, or self-doubt. Have faith in your already verified and confirmed de-randomizing talents.
To maintain my own composure after unintentionally knocking off my DP-bet, I use the very next come-out roll to re-establish my dominance over the dice. That is, I use my “Game Within A Game” C-O betting to not only fuel my bankroll with new profit, but also to infuse and renew a sense of confidence and control in my shooting (if in fact knocking off my last DP-Point had even the slightest effect on it).
Once you see that the world doesn’t end just because you lost a bet, you can gradually desensitize to any sting it provokes. In other words, you have to embrace the fact that sporadic DP-losers are just part of the lose-some/win-more advantage-play process.
Casino Edmonton
With just one craps table to play on, it’s not unusual to see many players lined up waiting to get into the game during the busiest of times, while seeing it sparsely populated at most of the other off-peak hours. Granted, the table only opens at 12-noon and closes at 2 in the morning, so the usual “off-hours” here is a little different than it is in jurisdictions that offer round-the-clock gaming.
Casino Edmonton is the name of the recently revamped and expanded Celebrations Casino that was a fixture in this city for many years. It is in line with the size of Bally’s, The Plaza, Rampart, Silverton, and Tropicana in Las Vegas, as well as the Horseshoe in Tunica.
Though they only offer 2x-Odds with a $500 flat max-bet, the table rolls smooth and firm with moderate backwall rebound. During off-hours (noon to 6 pm) I had the choice of pretty much any table-position that I desired. When it was crowded (8 pm to midnight), the choices were much slimmer and I even shot from straight-out (S-O), as well as from beside both base-dealers at SR-8 and SL-8. The table-surface reacted uniformly and the dice landed with a firm low-bounce thunk even though my initial touch down landing-zone varied widely (depending on where I was shooting from).
I put in a total of twenty hours at Casino Edmonton over a one-week period. I started with $25 bets on the Don’t Pass, and then doubled the base amount as soon as I had doubled my session buy-in. In other words, I increased the DP to $50 after doubling my session buy-in (~two hours), and then to $100 DP-bets after quadrupling it; and then to $200 DP-bets after octupling my session buy-in, and so on.
In all that time, the pit showed absolutely no interest whatsoever in my shooting, although they did pay much closer attention to verifying dealer payout-accuracy when the black chips were crossing the felt with a much high frequency than I suspect they are used to.
Food comps were free-flowing, unfortunately though, Casino Edmonton has very limited but passable dining options.
“We’re Sorry Mr. MP, But We Don’t Have Your Room-Reservation and Even If We Did, It CERTAINLY Wouldn’t Be COMPED”
…so started my hotel check-in odyssey.
A long-time Pit-Boss friend of mine who had transferred in to Palace Casino in West Edmonton Mall had offered (based on my previous play at his former place of employment) to arrange a pre-comped suite for me at the Fantasyland Hotel, which is also part of West Edmonton Mall. Though the hotel and casino operate as completely separate corporate entities, they maintain a business relationship that includes compable accommodations.
Though my suite comp was simply misfiled in their reservation computer; casual passers-by would have thought I had just been caught red-handed trying to heist the crown jewels (which just happen to be on permanent display at West Edmonton Mall). What with all the uniformed and plain-clothed security who surrounded me when the clerk thought I was trying to pull a fast one (since I didn’t yet have a Palace Casino players card, yet I had somehow managed to obtain a “suspicious looking” full-ride premium-player top-of-the-line suite comp); to the casual observer, it certainly looked like I had been trying to steal the crown jewels instead of confirming my room-comp.
A couple of phone calls to the right people, and the situation was quickly resolved. The security dudes seemed relieved that they could finally go back to hustling leftover hotdogs from the food-court cleaners instead of having to deal with me.
Card-key in hand; I headed off to my Lawrence of Arabia-themed suite. I spent a restful night on my Bedouin tent canopied, thirty over-sized silk-tasseled pillows, 8’ by 10’ sultan’s sleeping platform.
Palace Casino in West Edmonton Mall
Most large casino-resorts these days come with a shopping mall attached. West Edmonton Mall is the opposite; it’s a shopping center that comes with its own casino. Of course, describing West Edmonton Mall as just another shopping center is like describing the Rolling Stones as a garage band who never really made anything of themselves.
At 5.3 million square feet GLA, West Edmonton Mall is the world’s largest shopping center. It is a little over twice the size of Mall of America in Minneapolis. Both properties were built by the Ghermezian Brother’s Triple Five Group, which are the same developers behind the new 2-million square-foot GREAT Mall in Las Vegas’ far northwest corner. With over 800 stores, the mall itself (not including its 25,000 parking spaces) covers about 50 city blocks.
Along with the Palace Casino, West Edmonton Mall also has a major indoor waterpark that looks like it has as many fully-functioning submarines in its fleet as the navies of Canada, France, and Great Britain combined, along with 18 other Wet ‘n’ Wild-type rides and slides…all under a glass roof.
WEM also houses the Galaxyland amusement park in a different section of the mall that offers 25 more thrill rides (including a 14-story roller-coaster), plus laser tag, paint ball, and a three-tiered birthday party complex. It also houses a Sea World-type of dolphins, seals and sea lions amphitheater show, plus sea-life exploration caves, grottos and pools.
As if that wasn’t enough, the malls other distractions include everything from an NHL-sized hockey arena (open daily for public skating…including skate rentals and lessons), to two complete 18-hole miniature golf courses (one is a glow-in-the-dark Haunted Caverns type of course); all the way to bowling lanes, dinner theater, bungee jumping, a mega-sized, mega-jackpot bingo hall, and a chapel…all under one roof.
To most visitors, I think the Palace Casino is generally viewed as being an almost incidental inclusion to the overall shopping and entertainment mix of the mall.
Oh did I mention that West Edmonton Mall is also home to two hotels. One of them is the 350-room Fantasyland Hotel (where I had that friendly encounter with the officious check-in clerk) and which I called home for the full week I spent in Edmonton. It has heavily themed rooms that rival the old ‘80’s and early ‘90’s LV-Caesars Palace Villa-wing suites, with offerings such as late 40’s Hollywood, opulent art-deco Pullman Railcars, Bacchanalian Roman Empire, Kilimanjaro/Kalahari African Safari, Kenilworth Truck, Victorian whorehouse, Stage Coach, and Wild West saloons, oh yeah, it also has Igloo-themed suites too.
I was happy to spend six full midnights at the oasis in my Lawrence-of-Arabia-unites-the-Saudi-tribes-to-fight-the-fascists suite.
Hitting the Palace Casino Table
I would love to tell you that there’s a wide choice of tables to choose from, but that just isn’t the case. They have only one, and it gets plenty of action, especially in the evening.
As with the other two casinos in this city, the craps table at the Palace opens at 12-noon and closes at 2 a.m. From opening at lunch up until around dinner-time, its player-population usually ranges from two to ten people, though I would say it averages around five players during the day. At night however, it gets much busier and stays that way right up until closing time.
Hitting my head on the max-allowable bets was far easier here than at Casino Edmonton. With a $100 flat-bet max (and 2x-Odds), it only took two hours to double my session-buy which then justified my DP wager increase from $25 to $50. It took another three hours or so to quadruple my session-buy and justify my final DP increase to the $100-max mark. I kept it at that benchmark for the duration of play at West Edmonton Mall.
I also tried some Don’t Come action to get more Darkside money into play, but I was 7’ing-Out a little too quickly for my DC bets to work effectively. I quickly figured out that I was losing far more money on bets that were being left stranded in the DC-box when I 7’d-Out, than I was making off of DC bets that had traveled to an actual number. I cut that lunacy out pretty darn quick, and added the occasional point-cycle lay-bet, as well as relying a little more heavily on the steady earnings of my Game-within-a-Game come-out strategy.
It wasn’t until my third session at Palace Casino that I finally ran into the Pit Boss who had supplied my pre-comped suite. He winced visibly when I recounted my adventures at the check-in desk, and promised he’d do a better job of booking it next time, although based on my play, he said he doubted if I’d encounter any trouble whatsoever on future stays. I took that as a compliment, or at least a confirmation that my level of play adequately justified the cost of my comp.
With well over 100 places to eat in West Edmonton Mall, the casino also has a couple of places of its own. I thoroughly enjoyed Bookers Steakhouse and I can tell you that their deli makes some awesome sandwiches that would bring a tear to any homesick New Yorkers eye.
What Your Darkside SRR Really Means
Over the last couple of months we discussed how your current Rightside SRR-rate is easily convertible to a comparable Darkside SRR. I’ve showed how players who shoot well on the Do-side of the dice can also shoot equally well from the Don’t-side.
Here’s that conversion chart:
Rightside-to-Darkside Skill Conversion | |||||
Rightside SRR-Rate | SRR 6 | SRR 6.5 | SRR 7 | SRR 7.5 | SRR 8 |
Darkside SRR-Rate | SRR 6 | SRR 5.5 | SRR 5 | SRR 4.5 | SRR 4 |
If your Rightside SRR is 1:7, then your Darkside SRR will likely be around 1:5. That represents a significant profit-making opportunity. Here’s why:
- Your Rightside SRR-7 means that the seven has a 14.29% chance of showing up on any given roll,
- and out of 36 rolls the seven will show up an average of 5.14 times. Clearly that is significantly
- better than the randomly expected SRR-6 rate of 16.66% on any given roll, with the seven
- appearing, on average, 6 times out of every 36 rolls.
- When you take that same Rightside dice-influencing skill to the Darkside, your SRR intentionally
- drops to 1:5 when using the proper dice-sets. That means the seven has a 20% chance of showing
- up on any given roll; and out of 36 rolls the seven will show up an average of 7.2 times.
Clearly, that kind of exploitable dice-influencing talent should not be dismissed or ignored.
The 7’s appearance-rate for each of the Darkside SRR’s that I listed above, break down like this:
Sevens Appearance Rate | |||||
Appearance Ratio | SRR 6 | SRR 5.5 | SRR 5 | SRR 4.5 | SRR 4 |
Probability per-roll | 16.67% | 18.19% | 20.00% | 22.22% | 25.00% |
7’s-per-36 rolls | 6 | 6.55 | 7.2 | 8 | 9 |
For Rightsiders, we’ve seen how the single-event (per-roll) chances of a 7 showing up on any particular toss is 16.66% for a random-roller; 14.29% for an SRR-7 shooter; 12.5% for a SRR-8 player and 11.11% for a SRR-9 Precision-Shooter.
Likewise, the equivalency-rate for those same D-I skills means that a Rightsider with an SRR of 6.5 can now shoot from the Darkside with an expected SRR of 5.5. In doing so, he produces an 18.19% per-roll chance of throwing a 7-Out. Similarly, the SRR-8 Rightsider can confidently shoot from the Darkside with an expected SRR-equivalency of 1:4 and a per-roll 7’s expectancy-rate of 25.00%…with nine expected 7’s per 36 rolls of the dice.
What is even more important than the higher-than-random single-roll appearance-rate for the 7, is the fact that these shooters will likely experience much shorter Darkside point-cycle roll durations because of it. We call that effect, “Combined Probabilities” or “Cumulative-Odds”.
Simply stated, a sub-random SRR means that a dice-influencer is more likely to throw a 7 over a given set of influenced tosses than a random-roller would.
- The 7’s appearance-rate on a per-roll basis remains exactly the same from roll-to-roll-to-roll,
- however the combined probabilities that a 7 will appear over a given set of rolls where the 7
- hasn’t yet appeared, increases with each and every subsequent roll.
- This doesn’t mean that a 7 will appear by a certain roll during the point-cycle; it simply
- means that with each subsequent roll, it is more and more likely that it will appear.
- Just as with Rightside SRR-rates that are above random where the 7 is less likely to roll during any
- given throw (and where non-7 streaks are generally longer than random); Darkside SRR-rates
- that are below random simply means that the 7 is MORE LIKELY to roll during any given
- throw, and your non-7 streaks will generally be SHORTER than random.
That’s not only a good thing to know, but it is also something you can profitably exploit as a
Darkside-shooter. Have a look:
Cumulative Odds against a 7 showing up on a roll-by-roll basis (ie; the chances of a SRR-6 random-roller surviving his first point-cycle roll without a 7 is 83.33% or 5:1 against seeing a 7. However by his fifth point-cycle roll, there is only a 40% cumulative chance of his getting to the next p-c roll and the Cumulative Odds are only 2.4:1 against seeing a 7 by this point in his hand.) |
SRR-6 | SRR-5.5 | SRR-5.0 | SRR-4.5 | |||||
R O L L S | Survival Rate | Cumulative Odds against a 7 | Surv’l Rate | Cum. Odds against a 7 | Surv’l Rate | Cum. Odds against a 7 | Surv’l Rate | Cum. Odds against a 7 |
1 | 83.33% | 5:1 | 81.81% | 4.5:1 | 80.00% | 4:1 | 77.78% | 3.5:1 |
2 | 69.44% | 4.2:1 | 66.93% | 3.7:1 | 64.00% | 3.2:1 | 60.50% | 2.7:1 |
3 | 57.86% | 3.5:1 | 54.75% | 3.0:1 | 51.20% | 2.6:1 | 47.05% | 2.1:1 |
4 | 48.22% | 2.9:1 | 44.79% | 2.5:1 | 40.96% | 2.0:1 | 36.60% | 1.6:1 |
5 | 40.18% | 2.4:1 | 36.65% | 2.0:1 | 32.77% | 1.6:1 | 28.47% | 1.3:1 |
6 | 33.48% | 2.0:1 | 29.98% | 1.6:1 | 26.21% | 1.3:1 | 22.14% | 1.0:1 |
7 | 27.90% | 1.7:1 | 24.53% | 1.3:1 | 20.97% | 1.0:1 | 17.22% | 0.8:1 |
8 | 23.25% | 1.4:1 | 20.07% | 1.1:1 | 16.78% | 0.8:1 | 13.40% | 0.6:1 |
9 | 19.37% | 1.2:1 | 16.42% | 0.9:1 | 13.42% | 0.7:1 | 10.42% | 0.5:1 |
10 | 16.14% | 0.9:1 | 13.43% | 0.7:1 | 10.74% | 0.5:1 | 8.10% | 0.36:1 |
11 | 13.45% | 0.8:1 | 10.99% | 0.6% | 8.59% | 0.4:1 | 6.30% | 0.28:1 |
12 | 11.21% | 0.7:1 | 8.99% | 0.5:1 | 6.87% | 0.34:1 | 4.90% | 0.22:1 |
13 | 9.34% | 0.6:1 | 7.35% | 0.4:1 | 5.50% | 0.27:1 | 3.81% | 0.17:1 |
14 | 7.78% | 0.5:1 | 6.02% | 0.3:1 | 4.40% | 0.22:1 | 2.97% | 0.13:1 |
15 | 6.49% | 0.4:1 | 4.92% | 0.27:1 | 3.52% | 0.18:1 | 2.31% | 0.10:1 |
16 | 5.41% | 0.3:1 | 4.03% | 0.22:1 | 2.81% | 0.14:1 | 1.80% | 0.08:1 |
17 | 4.50% | 0.27:1 | 3.29% | 0.18:1 | 2.25% | 0.11:1 | 1.40% | 0.06:1 |
18 | 3.75% | 0.22:1 | 2.69% | 0.15:1 | 1.80% | 0.09:1 | 1.09% | 0.05:1 |
19 | 3.13% | 0.19:1 | 2.20% | 0.12:1 | 1.44% | 0.07:1 | 0.84% | 0.04:1 |
20 | 2.60% | 0.16:1 | 1.80% | 0.09:1 | 1.15% | 0.06:1 | 0.66% | 0.03:1 |
21 | 2.17% | 0.13:1 | 1.48% | 0.08:1 | 0.92% | 0.05:1 | 0.51% | 0.02:1 |
22 | 1.81% | 0.11:1 | 1.21% | 0.07:1 | 0.74% | 0.04:1 | 0.40% | 0.018:1 |
23 | 1.51% | 0.09:1 | 0.99% | 0.05:1 | 0.59% | 0.03:1 | 0.31% | 0.013:1 |
24 | 1.26% | 0.08:1 | 0.81% | 0.045:1 | 0.47% | 0.02:1 | 0.24% | 0.010:1 |
25 | 1.05% | 0.06:1 | 0.66% | 0.036:1 | 0.38% | 0.019:1 | 0.19% | 0.009:1 |
26 | 0.87% | 0.05:1 | 0.54% | 0.029:1 | 0.30% | 0.015:1 | 0.15% | 0.007:1 |
27 | 0.73% | 0.04:1 | 0.44% | 0.024:1 | 0.24% | 0.012:1 | 0.11% | 0.005:1 |
28 | 0.61% | 0.04:1 | 0.36% | 0.020:1 | 0.19% | 0.009:1 | 0.09% | 0.004:1 |
29 | 0.50% | 0.03:1 | 0.30% | 0.016:1 | 0.15% | 0.008:1 | 0.07% | 0.003:1 |
30 | 0.42% | 0.02:1 | 0.24% | 0.013:1 | 0.12% | 0.006:1 | 0.05% | 0.002:1 |
Once again, the whole idea of using precision-shooting to exploit your D-I advantage over the house has absolutely nothing to do with “due number” theory, and everything to do with your ability to roll certain numbers more frequently than random-expectancy.
For the Darkside-shooter, that simply entails throwing more sevens more often during the point-cycle
than a random-roller does. As a result, your average hand-duration (as measured by the number of
point-cycle rolls) will generally be shorter than that of a random-roller.
Needless to say, the chances of a 7-Out occurring on any given single roll of the dice remains rock solid at 16.67% for the random-roller, and 18.19% for the SRR-5.5 shooter, 20.00% for a SRR-5 shooter, 22.22% for a SRR-4.5 shooter, and a whopping 25.00% for the SRR-4 shooter; however each of those per-roll 7’s occurrence-rates also affects how long, on average, each player can expect to hold the dice.
The lower your converted-to-the-Darkside SRR is; the shorter your point-cycle roll-duration will be.
In other words, the more 7’s you can intentionally throw; the less likely it is for you to have unintentionally long hands.
That brings us to the combined probabilities of a non-7 roll occurring.
Take a look:
How Many Point-cycle Hands Will Get This Far?
SRR-6 | SRR-5.5 | SRR-5.0 | SRR-4.5 | |
1 | 10-out-of-10 | 10-out-of-10 | 10-out-of-10 | 10-out-of-10 |
2 | 8.3-out-of-10 | 8.2-out-of-10 | 8.0-out-of-10 | 7.8-out-of-10 |
3 | 7-out-of-10 | 6.7-out-of-10 | 6.4-out-of-10 | 6.1-out-of-10 |
4 | 6-out-of-10 | 5.5-out-of-10 | 5.1-out-of-10 | 4.7-out-of-10 |
5 | 5-out-of-10 | 4.5-out-of-10 | 4.1-out-of-10 | 3.7-out-of-10 |
6 | 4-out-of-10 | 3.7-out-of-10 | 3.3-out-of-10 | 2.8-out-of-10 |
7 | 3-out-of-10 | 3.0-out-of-10 | 2.6-out-of-10 | 2.2-out-of-10 |
8 | 3-out-of-10 | 2.5-out-of-10 | 2.1-out-of-10 | 1.7-out-of-10 |
9 | 2.3-out-of-10 | 2.0-out-of-10 | 1.7-out-of-10 | 1.3-out-of-10 |
10 | 2-out-of-10 | 1.6-out-of-10 | 1.3-out-of-10 | 1.0-out-of-10 |
11 | 16-out-of-100 | 13-out-of-100 | 11-out-of-100 | 8-out-of-100 |
12 | 13-out-of-100 | 11-out-of-100 | 9-out-of-100 | 6-out-of-100 |
13 | 11-out-of-100 | 9-out-of-100 | 7-out-of-100 | 5-out-of-100 |
14 | 9-out-of-100 | 7-out-of-100 | 5.5-out-of-100 | 4-out-of-100 |
15 | 8-out-of-100 | 6-out-of-100 | 4.4-out-of-100 | 3-out-of-100 |
16 | 6-out-of-100 | 5-out-of-100 | 3.5-out-of-100 | 2.3-out-of-100 |
17 | 5-out-of-100 | 4-out-of-100 | 2.8-out-of-100 | 1.8-out-of-100 |
18 | 4-out-of-100 | 3-out-of-100 | 2.3-out-of-100 | 1.4-out-of-100 |
19 | 3.8-out-of-100 | 2.7-out-of-100 | 1.8-out-of-100 | 1.1-out-of-100 |
20 | 3-out-of-100 | 2.2-out-of-100 | 1.4-out-of-100 | 8-out-of-1000 |
21 | 2.6-out-of-100 | 1.8-out-of-100 | 1.2-out-of-100 | 7-out-of-1000 |
22 | 2-out-of-100 | 1.5-out-of-100 | 9-out-of-1000 | 5-out-of-1000 |
23 | 18-out-of-1000 | 12-out-of-1000 | 7-out-of-1000 | 4-out-of-1000 |
24 | 15-out-of-1000 | 10-out-of-1000 | 6-out-of-1000 | 3-out-of-1000 |
25 | 13-out-of-1000 | 8-out-of-1000 | 5-out-of-1000 | 2.4-out-of-1000 |
26 | 10-out-of-1000 | 7-out-of-1000 | 4-out-of-1000 | 1.9-out-of-1000 |
27 | 9-out-of-1000 | 5-out-of-1000 | 3-out-of-1000 | 1.5-out-of-1000 |
28 | 7-out-of-1000 | 4-out-of-1000 | 2.4-out-of-1000 | 1.1-out-of-1000 |
29 | 6-out-of-1000 | 3.6-out-of-1000 | 1.9-out-of-1000 | 9-out-of-10000 |
30 | 5-out-of-1000 | 3.0-out-of-1000 | 1.5-out-of-1000 | 7-out-of-10000 |
31 | 4-out-of-1000 | 2.4-out-of-1000 | 1.2-out-of-1000 | 5-out-of-10000 |
Casino Yellowhead
This is the largest casino in Edmonton (on par with Fiesta Rancho, Flamingo, and Santa Fe in Las Vegas, or Harrah’s in Lake Charles). I would have gladly spent more time playing at Yellowhead’s single craps table, but frankly it was jammed up each and every time I tried to get on it. Even when I showed up half-an-hour early for its 12-noon opening, there was a table full of people already waiting to play.
I did manage to squeeze in on two different occasions, but my shooting on half-a-dozen hands was only fair to middling. Frankly though, with the slow dice-circulation rate and the over-crowded conditions, my thoughts never strayed far from the over-riding fact that there were probably plenty of open table-positions at the other two casinos in town.
My mediocre shooting at Yellowhead’s chronically crowded table was enough to convince me to spread the rest of my action between Edmonton’s two other gaming-houses. On my way out of town, I stopped in to Yellowhead for one final session. Once again there weren’t any open spots and with three other players already waiting to anxiously join in, I didn’t feel like sticking around. It didn’t take long before the reflection of Edmonton, Alberta was fading out of my rearview mirror.
I hope you’ll join me at our next Darkside destination. Until then,
Good Luck & Good Skill at the Tables…and in Life.
Sincerely,
The Mad Professor